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3DS MAX F.A.Q (Last Updated: 2024 Aug 27 11:07 am)

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Subject: Creasing Edges with Turbosmooth?


maxxxmodelz ( ) posted Thu, 27 March 2014 at 8:56 PM · edited Thu, 14 May 2026 at 9:49 AM

file_503141.jpg

I was watching a tutorial, and learned that when modelling with Turbosmooth in the stack, it's still possible to crease the edges of the base Editable Polygon object.  Although there are no included edge weight and creasing parameters with the standard Turbosmooth modifier, as there is with Meshsmooth, you can still use the weight and crease values of the edit polygon object to pass up the stack to Turbosmooth, which will respect those values as you model.  I knew this was always possible when modelling with the NURMS feature of the Editable Polygon object, but I didn't realize, until now, that you could model with Turbosmooth, and control the edge weight and creasing at the base level like this.  I just assumed to control edge creasing, I'd either have to model with the NURMS option of editable polygon objects, or use Meshsmooth in the stack, and control the edge values in the modifier.  Not so apparently.

I'm sure everyone here are shaking their heads at my ignorance, but this post is meant for the poor chap out there who, like myself, never tried doing that all these years, and didn't read the F'n manual good enough!  So here's to you, dude, whoever you may be.  Hope this helps you.  Knowing this has changed the way I control hard surfaces with Turbosmooth now, and it's the first time I've seen someone actually use this in a tutorial.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


bandolin ( ) posted Fri, 28 March 2014 at 7:49 AM

What I would like to know is how to get that pesky S.R. panel to always be in the upper right hand corner of my screen. Because everytime I start Max it always appears in the middle of my quad viewports and I have to move it manually.

Oh, and nice info on the Turbosmooth. Thanks


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maxxxmodelz ( ) posted Fri, 28 March 2014 at 9:23 AM · edited Fri, 28 March 2014 at 9:23 AM

Sucks that there's no way to dock it, unless you know how to edit XML and Maxscript, and include some docking capability somehow in the settings.xml file. I have the same problem with it not recalling the last known coordinate screen position, and every time it loads, it ends up covering my graphite ribbon controls.  I just move it manually at the beginning of every session, or if I won't need it, I just RightClick it shut it out.  I know there are XY coordinates in the settings.xml file you can edit, if you know the screen coordinates where you want it to appear.  They say it should stay in your last given location, if you change the settings.xml and hit reload settings button, but it didn't work for me.  Very disappointing, because it's handy for jumping to a script really quick.

http://www.scriptspot.com/files/script_run_manual.pdf


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


LuxXeon ( ) posted Fri, 28 March 2014 at 10:42 AM

Yes, regarding the Turbosmooth/crease workflow; that's always been an option with editable polygon objects and turbosmooth.  The only drawback to this technique, obviously, is that you can't maintain a link back down the stack to any of the parametric primitives that you start with.  You need to convert them immediately to editable polygon, because the edit poly modifier doesn't have any edge creasing options to pass up the stack.  Still, I know a lot of people don't realize you can work with Turbosmooth this way, so it's a good tip.

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