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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Apr 29 12:23 pm)



Subject: Why are clothes transparent where they should not???


mackis3D ( ) posted Sun, 06 December 2009 at 2:51 PM · edited Fri, 01 December 2023 at 9:01 PM

file_444289.png

I don't understand why some clothes have transparent/invisible parts, where they should not.

I know if I use a light with 'depth map shadows' those parts are not transparent and visible.

But I prefer to use raytrace lights and when I want to use only one light that has to be raytraced this is simply annoying.

Is there a way I can workaround this problem in the material room or somewhere else?


adh3d ( ) posted Sun, 06 December 2009 at 2:55 PM

Is that image a preview mode screen capture?, if yes, I thinf that effext is because the poly of that zone is a 1 face poly, usually, when you render the model, you can see that part is not transparent at all.



adh3d website


markschum ( ) posted Sun, 06 December 2009 at 3:07 PM

If you mean the inside of the sleeve its the way the poly is facing. It should render ok.


mackis3D ( ) posted Sun, 06 December 2009 at 3:13 PM · edited Sun, 06 December 2009 at 3:15 PM

No. This is a RENDERED image of course. There is even a shadow of the arm/hand on the shoulder...


Anthanasius ( ) posted Sun, 06 December 2009 at 4:01 PM · edited Sun, 06 December 2009 at 4:05 PM

file_444297.jpg

In your render settings have you checked "remove backfacing poly" ?

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mackis3D ( ) posted Sun, 06 December 2009 at 4:23 PM

Quote - In your render settings have you checked "remove backfacing poly" ?

Yes, it's checked, it's always checked....oh, I never thought about that, unchecked and it renders visible. Big MERCI pour toi!


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