mackis3D opened this issue on Dec 06, 2009 ยท 6 posts
mackis3D posted Sun, 06 December 2009 at 2:51 PM
I know if I use a light with 'depth map shadows' those parts are not transparent and visible.
But I prefer to use raytrace lights and when I want to use only one light that has to be raytraced this is simply annoying.
Is there a way I can workaround this problem in the material room or somewhere else?
adh3d posted Sun, 06 December 2009 at 2:55 PM
Is that image a preview mode screen capture?, if yes, I thinf that effext is because the poly of that zone is a 1 face poly, usually, when you render the model, you can see that part is not transparent at all.
markschum posted Sun, 06 December 2009 at 3:07 PM
If you mean the inside of the sleeve its the way the poly is facing. It should render ok.
mackis3D posted Sun, 06 December 2009 at 3:13 PM
No. This is a RENDERED image of course. There is even a shadow of the arm/hand on the shoulder...
Anthanasius posted Sun, 06 December 2009 at 4:01 PM
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mackis3D posted Sun, 06 December 2009 at 4:23 PM
Quote - In your render settings have you checked "remove backfacing poly" ?
Yes, it's checked, it's always checked....oh, I never thought about that, unchecked and it renders visible. Big MERCI pour toi!