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Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
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The Spline modeler creates mathematical "fake" geometry; that is, it has dynamic, non-destructive fidelity and manipulation capabilities. (this is like hyper nurbs in other 3D applications or when you apply dynamic smoothing on a vertex object in the Vertex modeling room)
While the preview may show a truncated version, the object when rendered will not. You can control the render-time fidelity by going to Geometry => Surface Fidelity. So, it may look lower resolution than it actually renders.
Increasing the Spline surface fidelity WILL increase render-time fidelity and controls the amount of polygons if you convert or export the spline object .
Mark
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Hi all,
When selecting the oval tool and then drawing out the shape, I have noticed that it starts off as a 4-sided polygon and increases the number of sides as you drag out.
The end result is that you get a less than perfect circle, i.e. what it really is is a many-sided polygon. Which doesn't look good.
Is there a way in the spline modeler of drawing out a circle/oval with perfect curvature, as opposed to a many-sided polygoin approximating a circle ?
Thanks and regards,
Andrew