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Renderosity Forums / Poser Python Scripting



Welcome to the Poser Python Scripting Forum

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Poser Python Scripting F.A.Q (Last Updated: 2026 Mar 27 4:38 pm)

We now have a ProPack Section in the Poser FreeStuff.
Check out the new Poser Python Wish List thread. If you have an idea for a script, jot it down and maybe someone can write it. If you're looking to write a script, check out this thread for useful suggestions.

Also, check out the official Python site for interpreters, sample code, applications, cool links and debuggers. This is THE central site for Python.

You can now attach text files to your posts to pass around scripts. Just attach the script as a txt file like you would a jpg or gif. Since the forum will use a random name for the file in the link, you should give instructions on what the file name should be and where to install it. Its a good idea to usually put that info right in the script file as well.

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Subject: A morph manager script requested


Keith ( ) posted Thu, 26 June 2008 at 10:39 AM · edited Sat, 01 November 2025 at 8:35 PM

I've looked but I haven't found.

This is a situation with V4 (although it could be true for other figures).  The Morphs++ package from DAZ doesn't have morph groups like the generation 3 unimesh figures: you go either whole body or individual injection/remove instead of having INJ/REM files for "Head morphs" and "body morphs" and "breast morphs" or whatever.

Now, I've created a delta pz2 (and the pose file that calls it) that removes the head shaping morphs, easy enough to do by creating a copy of the whole body REM delta file and deleting everything except the morphs I want stripped.  So I inject the Morphs++, morph the face to the look I want, spawn a custom morph target, then run my new pose file which strips the head shaping morphs and leaves the rest on the head and the body.  As I said, easy enough to do and worth spending the few minutes to create the files needed since it's the sort of thing I'll be doing all the time when creating a new character.

The problem comes with the body.  While I could easily create a custom whole-body morph and then remove the injected morphs, sometimes I don't want to do that: I want to leave morphs as they are so that conforming clothing will automatically fit, or I can change the character (say doing a time lapse of the character gaining or losing weight/muscle), or whatever.  In that case, I either remove all the morphs and re-inject the individual morphs I want (pain in the ass), leave all the morphs injected and not use most of them (and waste the memory keeping them there), or create a custom remove file (real pain in the ass because I'd have to do it for each character, or multiple times for the same one if I changed my mind).

What would be nice would be a script that shows a checkbox list of the currently injected morphs and allows me to select the morphs I want to keep and removes the rest (or the reverse, selects the ones I want removed and leaves the rest).  I know there are, and I have, scripts that strip zeroed morphs out, but that isn't what I need as there are some morphs that might be zeroed that I intend to use, and going through the ones I want to keep just to change them to non-zero to run a script like that and then changing them back, well, we're back to pain in the ass again.



PhilC ( ) posted Thu, 26 June 2008 at 12:17 PM

I've sent you a message ;)


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