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Subject: UV-mapping in BodyPaint or in Modo


bazze ( ) posted Wed, 16 January 2008 at 4:26 AM ยท edited Thu, 15 January 2026 at 4:52 PM

Anybody with experience from UV-mapping both in BodyPaint and Modo - which apps UV-mapping flow do you prefer and why?

www.colacola.se


HorseFlesh ( ) posted Wed, 16 January 2008 at 1:19 PM ยท edited Wed, 16 January 2008 at 1:21 PM

I prefer doing it in Modo. While c4d has very robust tools for doing it, It is a bit hard for me personally to comprehend the prosess using c4d. On the other hand, Modo's tools are comparable, and a kindergartener could do it using them. 

In my opinion, modo is just as good, and makes it much easier to understand. Way less complicated. They have very good support and tutorials too...

My two cents...
Ryan-



handlebar ( ) posted Wed, 16 January 2008 at 1:45 PM

Attached Link: http://www.uvlayout.com/index.php?option=com_frontpage&Itemid=1

If you're after a good solution for complex organic unwrapping then i would recomend UVLayout, it gives you loads of visual feedback when it comes to smootheing out uv's, quick to master, just follow the tutes on site. Even if you use Bodypaint or Modo to do most of the unwrapping, running the results through UVlayout will save you hours of tweeking. A bit off topic i know but worth a mension

Steve 8)


HorseFlesh ( ) posted Wed, 16 January 2008 at 4:02 PM

Wow Steve! That program looks like a must have...Better than anything I've ever seen...
Ryan-



Colin ( ) posted Sat, 19 January 2008 at 2:22 PM

Timely!  (waves at bazze!)

I'm building my latest critter in C4D 10.1, and found that the LCSM unwrap has 'skewed' a couple of completely symmetrical object maps, even though they were pinned and cut correctly - which is annoying.

More annoying, the Canadian reseller for C4D still hasn't responded to my request for a quote on R10.5 - 2 weeks later...  I understand that the new Unwrap algorithm might be a better solution to fix my problem - but since I don't have it yet, there's not much I can do in that regard...

So, i'm about to try remapping it in modo (which I bought a couple of years ago, but haven't really spent much time learning)...  I bought modo because the offer that was available to me at the time was about the same price as a license for UVLayout alone!

As a 'newbie' modo user, maybe I'll report in with my experience...

Cheers!


bazze ( ) posted Sun, 20 January 2008 at 3:29 AM

I ended up UV-mapping my objects using both applications parallelly, switching between them using the FBX and LWO formats. I found it easier to work with MODOs UV-unwrapper because I could use the same tools set (as when modelling) and there was no need for jumping in/out of different modes. I also found the relax tool incredibly useful. Imagine that you're holding a wrapped piece of paper in your hands. Whith your left hand your holding one edge of the paper and with your other hand you are pulling the other edge in any direction until it is all flat and aligned.

Modo however crashed a couple of times during the mapping - this is something that never happens to Cinema.

By the way here's what I'm building:
www.renderosity.com/mod/forumpro/showthread.php

www.colacola.se


Colin ( ) posted Sun, 20 January 2008 at 12:59 PM

Yes, I've started lurking around the modo forum as well, so I saw that, Anders!

It looks amazing!  Is there no limit to your talents?????

Cheers!


bazze ( ) posted Fri, 25 January 2008 at 9:09 AM

I finished what I was working on:
http://www.renderosity.com/mod/gallery/index.php?image_id=1604970

In the end I found both applications UV-tools quite similar. If you're used to BodyPaint then there is no reason for UV-mapping in MODO and vice versa.

www.colacola.se


Colin ( ) posted Fri, 25 January 2008 at 12:59 PM

That's interesting - my experience was quite different...

I had used C4D R10.1's LCSM unwrapping to 'splay' a body part, and as I mentioned earlier, found that, in spite of symmetrical seams and symmetrical pins on a mesh which had itself been created (originally) within a symmetry object, one half of the resulting UV map was 'swollen', and it skewed the other half such that the midline was curved to compensate.

When I attempted to unwrap in modo301 using the same seams, the resulting map, (while it WAS at least symmetrical, lol!) was folded over on itself and crumpled in a way which I could not easily untangle, in spite of stepping back and forth through the unwrap iterations...

So, my ultimate solution was to use the slightly wonky C4D version, and use a couple of iterations of pushing individual points around, and then applying Spanki's 'UV Symmetry' tool in Undertow.  After going through this process a couple of times (and admittedly, it only took 20 minutes or so, beginning to end), I was able to create the UV template I had wanted from the beginning.

My issue with modo is the apparent lack of tutorial assistance on what to do when your map doesn't turn out the way you want it...  I looked on the luxology forums, I read through the manual, AND Dan Ablan's book - there is little or nothing on 'tweaking' UVs in modo.

I freely admit this is more a case of 'user error' (i.e. MY lack of familiarity with the tools) than an inherent problem with the program, but i do find significant differences between the two program's approaches...

Bazze, i'm certainly not saying you're wrong - you are a far better and more experienced modeller than I!  But I thought another perspective might shed some light on this interesting thread!

Cheers!


Spanki ( ) posted Fri, 25 January 2008 at 3:46 PM

Quote - ...When I attempted to unwrap in modo301 using the same seams, the resulting map, (while it WAS at least symmetrical, lol!) was folded over on itself and crumpled in a way which I could not easily untangle, in spite of stepping back and forth through the unwrap iterations...

So, my ultimate solution was to use the slightly wonky C4D version, and use a couple of iterations of pushing individual points around, and then applying Spanki's 'UV Symmetry' tool in Undertow.  After going through this process a couple of times (and admittedly, it only took 20 minutes or so, beginning to end), I was able to create the UV template I had wanted from the beginning.
...

 
Heh.. as I was reading that, I was thinking "hey - this sounds like a job for my "UV Symmetry" tool :).  I'm happy to hear that it helped out.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


bazze ( ) posted Sat, 26 January 2008 at 8:56 AM ยท edited Sat, 26 January 2008 at 8:57 AM

Quote -
When I attempted to unwrap in modo301 using the same seams, the resulting map, (while it WAS at least symmetrical, lol!) was folded over on itself and crumpled in a way which I could not easily untangle, in spite of stepping back and forth through the unwrap iterations...

My issue with modo is the apparent lack of tutorial assistance on what to do when your map doesn't turn out the way you want it...  I looked on the luxology forums, I read through the manual, AND Dan Ablan's book - there is little or nothing on 'tweaking' UVs in modo.

yes I ecnoutered the same problem and no one In the Modo forum could help me out. It seems as C4D has a much bigger user base and better documented features.

Anyway I solved it by "tearing off" that specific part, project it from a different angle and saw it back on.

www.colacola.se


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