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Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 23 8:20 pm)



Subject: Poser 6 Dynamic Cloth and Posing...


jartz ( ) posted Wed, 05 July 2006 at 12:07 AM · edited Wed, 06 May 2026 at 6:25 PM

Is there a way to simply pose your character and select the Dynamic Cloth and upon that, it drapes with your character...

I am working on a render, and I can't seem to figure it out.  I know the routine of making the figure on zero pose and selecting the pose on animation in order simulate.

In short, can I just pose and make simulation from the Dynamic Clothing without going through animation?

I tried to go to Runtime DNA's tutorial, but it appears that it's gone.  I think Coln Jackson or Traveller has done tutorials on that -- but I cannot find them.

Any help from this is very much appreciated.

JB

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jfbeute ( ) posted Wed, 05 July 2006 at 12:27 AM

There is no need to animate anything for Dynamic Cloth. That doesn't mean you can do without animation. Dynamic cloth depends on animation. Set your character in the correct pose in frame zero, put the cloth on the character and run the clothification from zero pose with ample draping frames. Now choose any frame in the default frames 1 to 30 where the cloth looks best for the render.

This assumes you will not be using a change in size (a popular way of using dynamic cloth). In that case use the small size character in zero pose in frame 1, use the normal size in the correct pose in frame 15. Let things drape between frames 15 and 30 (choose the best). When the changes are big (in size or pose) additional frames may be required.

All this doesn't mean that animation is not the best solution for many situations. For sitting characters it always best to make an animation where the character goes from standing to sitting (the cloth will drape far better). To make a still from any kind of movement, animate the movement before your shot. This kind of animation does not have to be perfect, it's the effect that counts.

In general pick your shot and create some basic animation about how the characters got there.


Fazzel ( ) posted Wed, 05 July 2006 at 2:42 AM

Quote - Is there a way to simply pose your character and select the Dynamic Cloth and upon that, it drapes with your character...

I am working on a render, and I can't seem to figure it out.  I know the routine of making the figure on zero pose and selecting the pose on animation in order simulate.

In short, can I just pose and make simulation from the Dynamic Clothing without going through animation?

I tried to go to Runtime DNA's tutorial, but it appears that it's gone.  I think Coln Jackson or Traveller has done tutorials on that -- but I cannot find them.

Any help from this is very much appreciated.

JB

If you want to just drape the cloths over a still figure then all you have to do is
pose your figure.  Then go to the cloth room and do all the set ups for your
collisions and cloth characteristics.
Then in go back to your Simulation Settings. In the Cloth Draping section add 5
Drape Frames and press Calculate Drape.  If this doesn't complete the job and
there is still poke through, add more drape frames and calculate the drape again. 
This will let you cloth a figure without having to run through the animation.



mdbruffy ( ) posted Sun, 09 July 2006 at 7:43 AM

I've had this same question many times- to the point that I've been avoiding dynamic cloth almost religiously. If you only work in still renders, the last thing you want is to wait while some involved animation runs it's course. 

Thanks for the info guys. Maybe now I'll try a few pieces.



diolma ( ) posted Sun, 09 July 2006 at 2:43 PM · edited Sun, 09 July 2006 at 2:44 PM

Content Advisory! This message contains nudity

file_347805.jpg

Hi mdbruffy. I'd seriously advise you to spend some time getting to know the cloth-room. It can achieve some effects that just cannot be done using conforming clothing. See the above - a straight Poser render, no post-work. (The project was abandoned for other reasons...I couldn't get the lighting to work properly)

BTW, that nighty is one of Carib98(?)'s freebies, IIRC, modified by me...

Cheers,
Diolma



mdbruffy ( ) posted Sun, 09 July 2006 at 2:57 PM

diolma-

 I know there's alot in Poser that I'm not familar with - yet. Dynamic cloth is the one biggie. You're right,it can make a hell of a difference. But if you don't have reason to use it alot, it's frustrating as hell to try to use.

 I just need to get all  of my current projects out of the way and try to make time to experiment...



diolma ( ) posted Sun, 09 July 2006 at 4:55 PM · edited Sun, 09 July 2006 at 4:56 PM

"I know there's alot in Poser that I'm not familar with - yet. Dynamic cloth is the one biggie. You're right,it can make a hell of a difference. But if you don't have reason to use it alot, it's frustrating as hell to try to use.

 I just need to get all  of my current projects out of the way and try to make time to experiment..."

OK, I can sympathise with that easily:-))

Hope you get your projects out of the way soon - once you get "into" the cloth room, it's fun!

Cheers,
Diolma



pixal ( ) posted Mon, 10 July 2006 at 7:21 PM

I have been trying to use the v3 outer wizard robe exported as a prop and clothified, unfortunatly some of the shoulder seams explode when i run the animation, does anyone have any advice on how i can avoid this?


mdbruffy ( ) posted Mon, 10 July 2006 at 8:19 PM

I had a simular problem with a bodysuit I tried to use. I contacted e-frontiers and I'm going to try to put their reply here.

 

I've had problems in the past with conforming clothing- building it is tricky and requires a good deal of back-and-forth trips to and from the Setup Room, as well as a lot of time spent with the Grouping Tool. I will say that the most likely reason that your suit is tearing is that you have a situation where one group is up next to another group of which the body part is neither a parent nor a child- so for example if you had the collar group sharing edges with the abdomen group, or two collar groups sharing an edge, they'd tear away from each other when they bent since neither is the parent or child of the other. This is why, in my conforming clothing tutorial, I specified that each group may adjoin more than one or two other groups, but that there should never be a place where three groups all come together as at least two of 'em will tear apart when the joint bends.

The "exploding" issue is most likely due to mismatches between the places where the groups come together and the places where the bones meet- you have to be pretty careful to make sure that the groups on the clothing match the position of the groups on the original figure, which is why I provided the diagram of James's groups in the tutorial. Michael's are almost certainly different but they should be easy enough to map out, by taking sequential screenshots of the Poser interface with the relevant groups selected in the Grouping Tool.

Don't get discouraged- building conforming clothing is probably the most difficult task you can attempt in Poser, harder than building a normal figure because you have to make things match up with an existing figure or the clothing doesn't work. Keep at it!

Regards, Colin Gerbode
Technical Support



mdbruffy ( ) posted Mon, 10 July 2006 at 8:20 PM

I hope that answers the question. Whether it helps or not.... Boils down to patience I guess.



diolma ( ) posted Tue, 11 July 2006 at 1:31 PM

"unfortunatly some of the shoulder seams explode when i run the animation"

When you say "explode", do you mean as if "fall apart", or as in "rush off in strange directions"?

"Fall apart" is (almost) always caused by non-welded vertices.
This can sometimes be cured by checking "weld identical vertices" on import.
If that fails, then the mis-behaving seams can sometimes be "cured" by constraing the verts at the edges of the seams.
The only other way I know of is to import the mesh into a 3D modeller and examine the seams very carefully, and weld them in the modeller. That usually works, but can be somewhat tedious...

"Rush off in strange directions" is usually caused by part of the cloth getting pinched somewhere.
If this is caused by the pose, then changing the pose might help. If it is caused by an oddity in the mesh, then, again, only mangling in a 3D modeller is of any help.

Hope that helps,
Cheers,
Diolma



pixal ( ) posted Tue, 11 July 2006 at 5:02 PM

Thank you for the advice ill give the weild vertices a try im not skilled enough in a modeler to try that one yet.


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