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Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 21 1:31 pm)



Subject: Can keyframed animated materials be saved (P6)?


EdW ( ) posted Wed, 18 January 2006 at 8:14 PM · edited Mon, 23 February 2026 at 3:24 PM

Attached Link: Animation is here

file_319753.jpg

I can't seem to find anything about it. I know you created animated materials with the nodes, but what I want or am trying to do is create a Mat file for a figure that uses some animated materials. This little animation shows the lights working the way I want them.


ockham ( ) posted Wed, 18 January 2006 at 10:26 PM

Attached Link: http://ockhamsbungalow.nstemp.com/PPP/ERCbuilder8.zip

Now that's my kind of Poser animation! Assuming that each crossing arm is set up as a figure: Poser 6 puts a new dial for each animated material on the Body. Unfortunately, a PZ2 doesn't save the Body info. One solution is to set up an ERC whereby some other part controls those dials. Then you can use an ordinary PZ2 to hold the animation. If you don't want to set up the ERC manually, I've got an ERC-builder script that can do this job. Just now tried it, because I've been working on a very similar light-animation for a little car I'm making. (Incidentally, your link should be http://www.3up3dn.com/Trains/RRCrossingArm.avi)

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ockham ( ) posted Wed, 18 January 2006 at 10:32 PM

Re-reading the above, I should be more clear. The ERC would be a new ValueParm dial on some non-body part of the crossing-arm figure. Either manually or using my script, you'd set up a new dial as master, and give it the 'ShaderNodeParm' dials (on the body) as slaves. This will be a new CR2. You'd then put this new CR2 in place of the old one, and keyframe the new dial to flash at your desired intervals. You'd then save an animated PZ2 in the usual way, and it will then 'naturally' include the flashing action.

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ockham ( ) posted Wed, 18 January 2006 at 11:22 PM

Hmm. No, I partly take it back. The ERC makes it possible to keyframe a combination of blinks nicely, but for some reason it doesn't carry through to an animated PZ2. Not sure why yet.

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EdW ( ) posted Thu, 19 January 2006 at 12:19 AM · edited Thu, 19 January 2006 at 12:21 AM

Attached Link: Right link for animation is here

Damn I can't spell or type.. The right link is here.

The crossing arm is a figure.. 2 parts the post and the drop arm.

I'm thinking it would be easier to just hack the pose file and add the BODY and keyframes that way. You don't happen to have a script that would pull the BODY section out of a pz3 and save it as a temporary pz2? It'd be much easier to hack that way.

Ed

Message edited on: 01/19/2006 00:21


Dizzi ( ) posted Thu, 19 January 2006 at 2:34 AM · edited Thu, 19 January 2006 at 2:35 AM

Attached Link: http://neocron.lunarpages.com/alforum/index.php?topic=33.0

Well... [PoseMagic2Pose](http://neocron.lunarpages.com/alforum/index.php?topic=33.0) can save body dial settings from a PZ3...

Message edited on: 01/19/2006 02:35



ockham ( ) posted Thu, 19 January 2006 at 10:22 AM

I think Ajax has a script that can save both the Body and the scale. If you can't find it in freestuff, I can write one quickly.

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gmadone ( ) posted Thu, 19 January 2006 at 3:29 PM

Why not use the frame_number node... with a Sin and a step. adjust the multiplier on the sin for the frequency.


EdW ( ) posted Thu, 19 January 2006 at 3:50 PM

Well I guess if I had a better understanding of the material room I might have a clue about what you are saying:) Since most people don't do animations, I've pretty much decided not to worry about it for now. I got too many things in the works to spend a lot of time figuring this out. It works in a pz3 just fine. Thanks for the responses Ed


gmadone ( ) posted Thu, 19 January 2006 at 4:28 PM

file_319754.jpg

A simple flasher. Hook the step up the other way (default) for the odd lights.


EdW ( ) posted Thu, 19 January 2006 at 8:42 PM

Thanks gmadone I'll give it a try.


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