Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
Attached Link: Gear Trinity

All you can do is try to hide it with the angle of the camera, or with textures. The same is true of terrains and lattices in Vue.
AgentSmith
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That must bring Wings to its knees to import such a big poly mesh! AS
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I think AS's problem could have been solved by using Gear Maker....
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All the Woes of a World by Jonathan Icknield aka The Bryster
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Jay, that sounds like a good idea. I was about to just leave Bryce competely and model everything in Wings, except when I needed to model something with primitives (as I believe Bryce is very good for this). This would also have the added bonus of not having Bryce save those large bump maps both when I save the file (I have a slow harddrive), and when I render the final pic. At least I think Bryce saves it. Instead it will just save the object; I think this should be faster? Thanks and hope Frogdot does have a way around this.
That was one sent to me from Incarnadine (16-bit tif). ;o) AS
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"I want to be what I was
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Yeah, any images in Bryce are used uncompressed. So, a .jpg used for a bump map will turn into the size of a .bmp inside of Bryce. It's usually best to try to use a seamless/tile-able image for texture & bump maps, that way you can just scale them up, to increase the texture density, instead of having to use giant images. I usually try to just use 512x512 for maps like that. (texture, bump, diffusion, etc) Sometimes it just has to be bigger, though. AS
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"I want to be what I was
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Metaballs are great, but are not so great for fine details I've found (at least I've never been about to get fine details from them lol). Lattices often work better. Trouble is, there's this annoying line running along the edge. I know what causes it, but I have no idea how to fix it. This lattice is running at 1024x1024, and still has a line. I'm going to try something in Paint Shop Pro real quick...