Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Nov 13 2:13 am)
I think you can clothify anyting that is fundamentally a single geometry file rather than a group or a figure, but the results will depend on the object- it won't work properly if you have intersecting polygons, and it probably won't work properly if you have a 'back' as well as a 'front' (i.e. two sets of polys with the normals in opposite directions) that collide during the cloth simulation.
jwdell once clothified Don's head - made for a gruesome and very hilarious image! It's in his "Kill Don" series, if you want to have a look. Ray D'Arge used clothified the collars to get some really interesting effects on Vicki's breasts, he's got a tutorial on it (forgot where, sorry!). So anything can be clothified! The results may be wonderful, interesting, or bizarre, but the cloth room will usually make something out of it. Just be careful with intersecting polygons, they tend to mess up the simulation and they are the main source of crashing simulations.
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Is any pp2 file essentially dynamic cloth? Could I technically take anything and clothify it it is in the prop library, or does something special have to be done to it first? Near as I can tell from reading tutorials like PhilC's and the book anything is clothifiable, but I'm wondering if there are limits?
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