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Subject: How do you eliminate excess edge on imported objects?


Dead_Last ( ) posted Thu, 22 April 2004 at 11:53 AM · edited Mon, 18 May 2026 at 9:11 AM

file_106791.JPG

I am trying to find a way to import some square pieces into Bryce so that I can move then around using the shift key. However, when I import the objects there is extra space around the edge even tho there are no polygons occupying this space. Is there anyway to eliminate these edges and make the edges of the object at the edges of the polygons? I have tried numerous different file types, and all of them have the edges. I know I could just resize the objects, but if the edges are eliminated, connecting the individual pieces would be easier and quicker. Here is what some of my separate pieces imported into Bryce and moved looks like. I want to make it so the edges of each square piece meet.


pogmahone ( ) posted Thu, 22 April 2004 at 12:33 PM

Attached Link: http://calyxa.best.vwh.net/~calyxa/pearl/terraintut/fractaltile.html

I'm not sure I understand what your problem is (I've been at the sherry bottle early :) but wondered if Section 3: Fixing the Gaps on the attached page might be of help?


pogmahone ( ) posted Thu, 22 April 2004 at 12:35 PM

PS There's also a method where you group each piece with a cube prior to import. Once you've imported the pieces, scale/move all the cubes to line everything up properly, at the right size hic


sackrat ( ) posted Thu, 22 April 2004 at 2:25 PM

Have you tried opening the "Attributes" tab on each object and looking at the settings ? Might have something to do with onjects being set to either "Nuetral" or "Positve" Just a wild guess,.........but you never know,.......sometimes Bryce can give you some very strange artifacting for seemingly no reason at all.

"Any club that would have me as a member is probably not worth joining" -Groucho Marx


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