Filter: Safe | Sun, May 10, 5:12 AM CDT

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon

Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 09 7:22 am)



Subject: A newbie question about various prop models


dlk30341 ( ) posted Mon, 02 June 2003 at 4:17 PM ยท edited Thu, 19 March 2026 at 2:05 AM

In toodling around the web I have seen tons of 2d/3d models. I don't think my eyes are deceiving me but alot look like they just came straight out of a catalog...I guess what I'm saying is Xeroxed so to speak..they look exactly like an item you've seen in the store etc. Alot look like tubes/nozzles that have been made to fit a 3d environment. I know you can use drop shadows etc to make a copy look 3d...are alot of people doing this???? They just look so EXACT to be "modeled" or are people just that good??? A stupid question, I know..just wondering. Debby


3ncryptabl3_lick ( ) posted Mon, 02 June 2003 at 5:45 PM

Hi Debby, I'm not if there is a relevant question in there about Poser5. What pictures are you refering too? Post a link. Yes some people are that good. As a matter of fact, alot of people are that good. I would say with some comfort that there are more 3d artists who can creat realistic 3d products than there are people who would use traditional methods. Like panting or still life photography. You don't see alot of set-up photography these days because its tiresome and time-consuming and limiting. And since the advent of the computer and its capabilities in the digital format, more and more people are leaning towards it for its limitless possibilities. Now don't get me wrong, photography is an extremly big part of digital art. Care to guess the ratio of digital artists who dabbled in photography first than those who never did? lol Digital art is all about what you are capable as the indivdual. Once you needed to train for years to learn the skills needed to form the human body on paper or in clay or to mix realistic tones and colors and sometimes you still never fully create that masterful peice in your minds-eye... well you can now rival it all with a pocket full of middle-range computer applications and a steep learning curve.


dlk30341 ( ) posted Mon, 02 June 2003 at 6:01 PM

This was just a general question.....a simple example would be a Coleman grill ....Some models look like they are tubed(PSP), I mean that good,like scanned out of a catalog..LOL they probably are....which I'm very familiar with..since I use PSP. It was just a curiousity question more than anything. Oh...I LOVE digital art...seems to be easier than painting by brush at least to me that this..it's all creativity & how one chooses to use the images & tools that are available...of course with NO copyright violations.:) Is it possible to turn a scanned 2d image into a 3d image??? Could you put that into UV mapper??? Another stupid question...forgive me, I'm still learning :(


lmckenzie ( ) posted Mon, 02 June 2003 at 7:07 PM

file_61180.jpg

Don't have a grill handy but here is a good example. Yes, some people are that good. People do use scanned images as textures for their models which can really enhance the realism. You have to construct the model in a modeling program first. Then you can use UVMapper to map it to apply your scanned textures. Model by MDP

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


dlk30341 ( ) posted Mon, 02 June 2003 at 7:26 PM

Thanks....next in the list of programs to learn ;)...at some point


Niles ( ) posted Mon, 02 June 2003 at 9:39 PM

If you like to use tubes/nozzles, You should check out Hemera Photo-objects. I have Volume 2 50,000 objects. Most of the time I use them for fills in the back ground, but lately I have been using them for texture maps on 3d models. If purchase it try and find it on DVD...changing the CDs (9 of them) is a pain.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.