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Subject: Antonia - Opinions?


odf ( ) posted Wed, 16 November 2022 at 8:13 PM · edited Wed, 16 November 2022 at 8:14 PM

Anim8dtoon posted at 7:37 PM Wed, 16 November 2022 - #4449391

odf posted at 6:56 PM Wed, 16 November 2022 - #4449388

Just as a heads up: I'm planning to rework joints other than the knees, as well. Definitely the hands (including fingers), elbows and feet, possibly the shoulders and neck if I can manage something that improves on the current rigging. All as individual add-ons, of course. Some of those might break existing poses and conformers for Antonia 1.3. So maybe the best way to look at them is as previews of some future version. I'm pretty sure this will, even with the most detailed and explicit warnings and explanations, confuse some people, whether you also make JCMs for the unmodified 1.3 or not. Antonia has always been and will always be confusing, lol.

Odf, I've got a question for you and that is, when I went to the Freestuff area to conduct a search for Antonia add-ons, I came across a number of ethnic head morphs by one contributor that are very nice, but they are old ones. Would they be at all compatible with Antonia 1.3, or not? 

Note: I was unable to post the link to one of those freestuff add-ons, but if you run a search for the contributor sazzyazzca, they'll show up. There are several of them available.

Morphs for Antonia 1.2 don't work with 1.3 because the vertex count and order has changed. But on the other hand, her shape has not changed, so Poser's "Copy morph from..." functionality tends to work very well. I made a little kit to simplify the process bit which can be downloaded here. It was meant to go into FreeStuff but when I first posted the link all I got were crickets, so I assumed there wasn't much interest.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 16 November 2022 at 8:14 PM
odf posted at 8:13 PM Wed, 16 November 2022 - #4449400

Anim8dtoon posted at 7:37 PM Wed, 16 November 2022 - #4449391

odf posted at 6:56 PM Wed, 16 November 2022 - #4449388

Just as a heads up: I'm planning to rework joints other than the knees, as well. Definitely the hands (including fingers), elbows and feet, possibly the shoulders and neck if I can manage something that improves on the current rigging. All as individual add-ons, of course. Some of those might break existing poses and conformers for Antonia 1.3. So maybe the best way to look at them is as previews of some future version. I'm pretty sure this will, even with the most detailed and explicit warnings and explanations, confuse some people, whether you also make JCMs for the unmodified 1.3 or not. Antonia has always been and will always be confusing, lol.

Odf, I've got a question for you and that is, when I went to the Freestuff area to conduct a search for Antonia add-ons, I came across a number of ethnic head morphs by one contributor that are very nice, but they are old ones. Would they be at all compatible with Antonia 1.3, or not? 

Note: I was unable to post the link to one of those freestuff add-ons, but if you run a search for the contributor sazzyazzca, they'll show up. There are several of them available.

Morphs for Antonia 1.2 don't work with 1.3 because the vertex count and order has changed. But on the other hand, her shape has not changed, so Poser's "Copy morph from..." functionality tends to work very well. I made a little kit to simplify the process a bit which can be downloaded here. It was meant to go into FreeStuff but when I first posted the link all I got were crickets, so I assumed there wasn't much interest.


-- I'm not mad at you, just Westphalian.


Anim8dtoon ( ) posted Wed, 16 November 2022 at 8:31 PM
Forum Moderator Online Now!
odf posted at 8:14 PM Wed, 16 November 2022 - #4449401
odf posted at 8:13 PM Wed, 16 November 2022 - #4449400

Anim8dtoon posted at 7:37 PM Wed, 16 November 2022 - #4449391

odf posted at 6:56 PM Wed, 16 November 2022 - #4449388

Just as a heads up: I'm planning to rework joints other than the knees, as well. Definitely the hands (including fingers), elbows and feet, possibly the shoulders and neck if I can manage something that improves on the current rigging. All as individual add-ons, of course. Some of those might break existing poses and conformers for Antonia 1.3. So maybe the best way to look at them is as previews of some future version. I'm pretty sure this will, even with the most detailed and explicit warnings and explanations, confuse some people, whether you also make JCMs for the unmodified 1.3 or not. Antonia has always been and will always be confusing, lol.

Odf, I've got a question for you and that is, when I went to the Freestuff area to conduct a search for Antonia add-ons, I came across a number of ethnic head morphs by one contributor that are very nice, but they are old ones. Would they be at all compatible with Antonia 1.3, or not? 

Note: I was unable to post the link to one of those freestuff add-ons, but if you run a search for the contributor sazzyazzca, they'll show up. There are several of them available.

Morphs for Antonia 1.2 don't work with 1.3 because the vertex count and order has changed. But on the other hand, her shape has not changed, so Poser's "Copy morph from..." functionality tends to work very well. I made a little kit to simplify the process a bit which can be downloaded here. It was meant to go into FreeStuff but when I first posted the link all I got were crickets, so I assumed there wasn't much interest.

Wow, Odf, thank you for posting the kit here. I will give it a try and see how it goes--and post renders here in this thread. Keep up the awesome work--I love seeing collaborative efforts by members like this!


odf ( ) posted Fri, 18 November 2022 at 1:58 AM · edited Fri, 18 November 2022 at 2:03 AM

Hmm, proper knee socks are also delayed until after my knee-WM efforts. What would you call a sock that ends about half-way between mid-calf and kneecap?

ETA: The internet says executive. I like that.

-- I'm not mad at you, just Westphalian.


jroulin ( ) posted Fri, 18 November 2022 at 9:00 AM

Content Advisory! This message contains nudity

odf posted at 1:57 AM Wed, 16 November 2022 - #4449320

Socks will come in four lengths: low-cut, quarter, crew and knee. Over-knees are tricky with the current JCMs, so they'll have to wait until I've managed to make a nice weight-map for Antonia's knees or given up for good.

That is exactly why I like dynamic clothing. It makes live so much easier.

FPCqg9PEkKH2SQGoRqWTopITpKMvNEuCqUuWlQX6.jpg


odf ( ) posted Fri, 18 November 2022 at 7:11 PM

I think I'll aim at something like this for my first properly published Antonia outfit:

2otYwwpjswQkb1yzGxms9VRbrYzSa2Xo6p4dHjZz.png

Like I said, there will be several shorter variants for the socks. I might also add some more cuts for the pants, depending on how hard they are to weight-map nicely. I like how this style can work as underwear, pajama bottoms or rather skimpy lounge-/active- wear.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 19 November 2022 at 2:45 AM

Scratch that. The fitting room is a disaster, and so is Poser's antiquated cloth simulation. I'm not going to spend hours and hours fiddling to make Poser-ready clothes when I have a perfectly fine method to dress Antonia for my own renders. Still happy to share the clothes I make as OBJs or Props or whatever is convenient, but at least until Poser 13 comes along, that's it.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 19 November 2022 at 3:25 AM

To clarify: disaster for what I‘m trying to do. In principle, the fitting room is a fantastic tool. The problem is that the fitting is not implemented well.  

-- I'm not mad at you, just Westphalian.


FVerbaas ( ) posted Sat, 19 November 2022 at 5:35 AM
Forum Coordinator

I never use the fitting room for fitting. I make the fitted geometry elsewhere (MD, preferably) and use the fitting room as an easy version of the setup room.


odf ( ) posted Sat, 19 November 2022 at 6:19 AM
FVerbaas posted at 5:35 AM Sat, 19 November 2022 - #4449582

I never use the fitting room for fitting. I make the fitted geometry elsewhere (MD, preferably) and use the fitting room as an easy version of the setup room. 

Yep, I used the wrong word there. I also don’t use the fitting room for fitting. I meant that the copying of morphs and weights to the conformer, which is a fantastic feature when it works well, produces all kinds of bad artefacts for me, especially with JCMs. My feeling is that I can probably get decent conformers with not too much hand tweaking if I keep the mesh resolution low and the distance to the skin high, but that’s very frustrating when the original MD garment is nice and tight with a lot of lovely detailed folds.

-- I'm not mad at you, just Westphalian.


FVerbaas ( ) posted Sat, 19 November 2022 at 7:48 AM
Forum Coordinator

The body shape, especially where detailed and concave, is not a good basis for morph or weights copy into garments.


odf ( ) posted Sat, 19 November 2022 at 3:47 PM

FVerbaas posted at 7:48 AM Sat, 19 November 2022 - #4449585

The body shape, especially where detailed and concave, is not a good basis for morph or weights copy into garments.

You're right, it's just a difficult problem. Perhaps my expectations were skewed by some surprising early successes. I apologize to the folks who made the fitting room for calling it a disaster.

I'm still not sure what to do about my MD clothes for Antonia. I'd like to share them, but I don't want to spend a lot of time on making them digestible for Poser.

-- I'm not mad at you, just Westphalian.


Rhia474 ( ) posted Sat, 19 November 2022 at 4:28 PM

I'll be perfectly honest with you; a figure without clothing is absolutely no use for me. It can bend like a dream or be morphable...if it has no content, not much I can do with it. I don't do naked gymnastics renders, so...while I adore your Antonia's shape, if the figure is not easy to create for, it probably will never garner support.

And that may be just fine for those who can grab MD and such and do their magic. As a purely end-user, that is definitely not me,  especially if Antonia cannot be used in the Fitting Room like other figures.


Wishing you the best!


odf ( ) posted Sat, 19 November 2022 at 5:26 PM
Rhia474 posted at 4:28 PM Sat, 19 November 2022 - #4449606

And that may be just fine for those who can grab MD and such and do their magic. As a purely end-user, that is definitely not me,  especially if Antonia cannot be used in the Fitting Room like other figures.

Some things work quite well in the fitting room. Some work okay with a bit of tweaking. For example, the socks I made work perfectly as long as they end no higher than just above the calf. Maybe over-knee socks will also work nicely with a weight-mapped knee. We'll see. Shorts and panties work well with some editing of the weight maps. With upper body garments, the front usually fits well but there are sometimes problems in the upper back. Probably something that could be fixed or worked around. What doesn't work in the fitting room can be taken to the cloth room.

I tend to make pretty high-res meshes in MD because in MD, that's what looks best. The fitting room does not like high-res meshes very much, so that's frustrating. I also like clothes to be really tight to the body were that would be the case for real clothes, but that of course increases the risk of poke-though. So, one might say that I'm expecting too much from the fitting room.

The thing is, if I am to make Poser ready clothes routinely, I need to find a workflow that's easy for me, because my motivation is pretty low. It's not that I don't care about end-users, it's more that I don't care about convincing end-users. If you're an end-user looking for a specific kind of garment for a render, I'll be several orders of magnitude more inclined to make one for you that works well in Poser than I am based on the vague concept that if there were more content for her, more people might pick her up.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 19 November 2022 at 5:51 PM · edited Sat, 19 November 2022 at 5:51 PM

A couple of things I forgot to mention: firstly, if you don't use extreme poses, that will obviously make things easier, as well. Secondly, it seems to me that weight-maps work much better in the fitting room than the extensive JCMs that regular Antonia has. So, until I get around to weight-mapping more joints, Antonia-WM might be a good option for folks who like clothed figures and are comfortable with the fitting room.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 19 November 2022 at 5:57 PM

Content Advisory! This message contains nudity

To illustrate, here's a render I made some time ago of five Antonia-WMs doing half-naked gymnastics in conforming leggings: g5ACjSVyHVdnji8cSyGPty9SJsK3UCZmVfIBPvun.jpg 

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 20 November 2022 at 12:10 AM

To further dispel the impression that Antonia does not work well in the fitting room, here is the MD outfit shown above (except with a longer sock) taken into the fitting room and conformed to Antonia 1.3 without any manual tweaking. The difference to my unsuccessful attempts is that I used a much lower mesh resolution and a larger separation between the skin and the fabric. There's actually very little poke-through and other little issues here that would be easy to fix.

QoLMGg0iLmCr3HYtDzfdqJg7k3IHvPIvKTAowV8X.png

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 20 November 2022 at 12:20 AM

For comparison, here is the same outfit simulated in MD and imported into Poser as a high-res OBJ.

UafFeWZ1zWayDe86rfQHFTMhVaeSd3dRomPttkHg.png

-- I'm not mad at you, just Westphalian.


jroulin ( ) posted Sun, 20 November 2022 at 6:48 AM
odf posted at 3:47 PM Sat, 19 November 2022 - #4449604

FVerbaas posted at 7:48 AM Sat, 19 November 2022 - #4449585

The body shape, especially where detailed and concave, is not a good basis for morph or weights copy into garments.

You're right, it's just a difficult problem. Perhaps my expectations were skewed by some surprising early successes. I apologize to the folks who made the fitting room for calling it a disaster.

I'm still not sure what to do about my MD clothes for Antonia. I'd like to share them, but I don't want to spend a lot of time on making them digestible for Poser.

If you want to shear some of them to me I will make them dynamic for Poser and give them back to you so that you can upload them on the free stuff item (Antonia needs some suport in the Poser world). Files can be in MD format or obj. 


FVerbaas ( ) posted Sun, 20 November 2022 at 2:32 PM
Forum Coordinator

At the risk of repeating myself: fastest route forward in general is doing a post-drape.  You give the clothing an injected rig, preferably from a garment base. Conform and pose the figure. Then draw a unimesh copy of the garment and use it in a short simulation. The cloth room is surprisingly good at fixing poke-thru and skirts magically hovering above the legs.

Here is a small script that does most of the work. It makes a prop copy of the conformer,  hides the conformer, and sets up a simulation with collision on the conformee. Depending on the build of the conformer the user may have to play a little with the decorative, choreographed and constrained groups for best results.  Note it is experimental, set up as a proof of concept, and it comes with no guarantee whatsoever. 

One thing I never got the cloth room to do well is layered fabric. 


odf ( ) posted Sun, 20 November 2022 at 5:17 PM
jroulin posted at 6:48 AM Sun, 20 November 2022 - #4449650
odf posted at 3:47 PM Sat, 19 November 2022 - #4449604

I'm still not sure what to do about my MD clothes for Antonia. I'd like to share them, but I don't want to spend a lot of time on making them digestible for Poser.

If you want to shear some of them to me I will make them dynamic for Poser and give them back to you so that you can upload them on the free stuff item (Antonia needs some suport in the Poser world). Files can be in MD format or obj. 
Thanks, that would be great!

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 20 November 2022 at 5:18 PM
FVerbaas posted at 2:32 PM Sun, 20 November 2022 - #4449691

At the risk of repeating myself: fastest route forward in general is doing a post-drape.  You give the clothing an injected rig, preferably from a garment base. Conform and pose the figure. Then draw a unimesh copy of the garment and use it in a short simulation. The cloth room is surprisingly good at fixing poke-thru and skirts magically hovering above the legs.

That sounds like a useful method. I might give your script a try.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 21 November 2022 at 2:15 AM · edited Mon, 21 November 2022 at 2:18 AM

Neat script, FVerbaas! Very convenient!

For future reference, enclose the argument of the print expression in parentheses, so it still works in Python 3.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 21 November 2022 at 2:24 AM

Also, special points for the retro-MacOS line endings. 😁

-- I'm not mad at you, just Westphalian.


jroulin ( ) posted Mon, 21 November 2022 at 3:30 AM
odf posted at 5:17 PM Sun, 20 November 2022 - #4449705
jroulin posted at 6:48 AM Sun, 20 November 2022 - #4449650
odf posted at 3:47 PM Sat, 19 November 2022 - #4449604

I'm still not sure what to do about my MD clothes for Antonia. I'd like to share them, but I don't want to spend a lot of time on making them digestible for Poser.

If you want to shear some of them to me I will make them dynamic for Poser and give them back to you so that you can upload them on the free stuff item (Antonia needs some suport in the Poser world). Files can be in MD format or obj. 
Thanks, that would be great!

Let start with one cloth set first and you choose the one you want. You can send me the link to the cloth by sitemail or here.


FVerbaas ( ) posted Mon, 21 November 2022 at 3:44 AM
Forum Coordinator
odf posted at 2:15 AM Mon, 21 November 2022 - #4449731

Neat script, FVerbaas! Very convenient!

For future reference, enclose the argument of the print expression in parentheses, so it still works in Python 3.

Thanks!  It seems I need to update that version. 


odf ( ) posted Tue, 22 November 2022 at 12:37 AM · edited Tue, 22 November 2022 at 12:39 AM

@jroulin: How about we try a sweater? This is in MD .zpac format, fitted to an avatar using this A-pose.

Let me know how it works out! Also, feel free to make any modifications needed to make the item work better in Poser's cloth room.

-- I'm not mad at you, just Westphalian.


jroulin ( ) posted Tue, 22 November 2022 at 5:42 AM

Started to play with. Think I need to lower the resolution and  work on the trims.

Going back to the standard pose is also better to facilitate the import in Poser



odf ( ) posted Tue, 22 November 2022 at 6:14 AM
jroulin posted at 5:42 AM Tue, 22 November 2022 - #4449836

Started to play with. Think I need to lower the resolution and  work on the trims.

Going back to the standard pose is also better to facilitate the import in Poser

I look forward to see what you come up with. I had a play myself tonight in the cloth room. The result is in my gallery.



-- I'm not mad at you, just Westphalian.


jroulin ( ) posted Tue, 22 November 2022 at 10:02 AM
odf posted at 6:14 AM Tue, 22 November 2022 - #4449847
jroulin posted at 5:42 AM Tue, 22 November 2022 - #4449836

Started to play with. Think I need to lower the resolution and  work on the trims.

Going back to the standard pose is also better to facilitate the import in Poser

I look forward to see what you come up with. I had a play myself tonight in the cloth room. The result is in my gallery


Here is the first result. I did not change the trim exept for one material zone for each of them. Poly was set to 20 and quad in MD before exporting. Used subdivision level 1 in Poser.

Ryswyzoz1i6i99pgVF1QFtVz2oqWMH1THvAH8pNt.jpg



jroulin ( ) posted Tue, 22 November 2022 at 10:05 AM

LQVo2iR8GZEANilXio59rA1DCspaJ1VGJaocWJld.jpg

I feind the sholder a little lage but all in one it is working not bad at all


hborre ( ) posted Tue, 22 November 2022 at 11:03 AM

It looks promising.


odf ( ) posted Tue, 22 November 2022 at 3:14 PM

Looking good, jroulin!

Not sure if the doubled-up fabric I use for hems and trims and waist bands and such makes any sense in Poser. In MD, It's stabilizing the fabric and makes a nice, thick edge. There might be better ways to achieve these effects in the cloth room.

-- I'm not mad at you, just Westphalian.


jroulin ( ) posted Tue, 22 November 2022 at 3:24 PM
odf posted at 3:14 PM Tue, 22 November 2022 - #4450030

Looking good, jroulin!

Not sure if the doubled-up fabric I use for hems and trims and waist bands and such makes any sense in Poser. In MD, It's stabilizing the fabric and makes a nice, thick edge. There might be better ways to achieve these effects in the cloth room.

Yes there are better ways for Poser but did not wanted to change your Geometry too much. How do you want the Poser files? I can send you a link.


odf ( ) posted Wed, 23 November 2022 at 3:34 AM

Content Advisory! This message contains nudity

I think I'm getting the hang of dynamic clothes. Now if only I could get rid of the cloth self-intersection between her legs.

oj2R1hARyPmQJnEneAIfoaq8poDP2ya6FxXdPCv8.png

-- I'm not mad at you, just Westphalian.


jroulin ( ) posted Wed, 23 November 2022 at 3:56 AM

When generating the simulation do you use the cloth self-collision?

Y8Eo4bttwDTZWVduvsvtiQoU0OKkH6DEL1ZMfY37.jpg


odf ( ) posted Wed, 23 November 2022 at 4:28 AM
jroulin posted at 3:56 AM Wed, 23 November 2022 - #4450065

When generating the simulation do you use the cloth self-collision?

Y8Eo4bttwDTZWVduvsvtiQoU0OKkH6DEL1ZMfY37.jpg

Yes, I do.

-- I'm not mad at you, just Westphalian.


Afrodite-Ohki ( ) posted Wed, 23 November 2022 at 6:46 AM · edited Wed, 23 November 2022 at 6:48 AM

odf posted at 6:19 AM Sat, 19 November 2022 - #4449584

FVerbaas posted at 5:35 AM Sat, 19 November 2022 - #4449582

I never use the fitting room for fitting. I make the fitted geometry elsewhere (MD, preferably) and use the fitting room as an easy version of the setup room. 

Yep, I used the wrong word there. I also don’t use the fitting room for fitting. I meant that the copying of morphs and weights to the conformer, which is a fantastic feature when it works well, produces all kinds of bad artefacts for me, especially with JCMs. My feeling is that I can probably get decent conformers with not too much hand tweaking if I keep the mesh resolution low and the distance to the skin high, but that’s very frustrating when the original MD garment is nice and tight with a lot of lovely detailed folds.
MD produces triangulated meshes, right? Those are bad for rigging in any program, they're made to be simulated as dynamic clothing only.

If you want something good for rigging you'll have to retopo the clothing, or at the very least see if MD can create quads instead of tris. 

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jroulin ( ) posted Wed, 23 November 2022 at 2:04 PM
odf posted at 4:28 AM Wed, 23 November 2022 - #4450068
jroulin posted at 3:56 AM Wed, 23 November 2022 - #4450065

When generating the simulation do you use the cloth self-collision?

Y8Eo4bttwDTZWVduvsvtiQoU0OKkH6DEL1ZMfY37.jpg

Yes, I do.

First you should see if when importing the cloth, you are not already very close to penetrate the clothing itself. If folds are very close together the algorithm of the Poser cloth room can be a little confused with self-collision.

For this case I am giving some rigidity at the clothing in MD2 and some pressure when simulating so that the skirt is going away from the Figure and you get less folds. In Poser you can also add some Fold Resistance. This will help to reduce the speed of collision but it will also looking a little les fine on the final simulation.


Second if the mesh density is very high it can easily penetrate the cloth and when on the other side it will be again outside the clothing so again how dose the algorithm knows it is inside?

Here I am using a particle distance of 20 in MD2 and export the geometry with quads. I am also exporting it without Trims. I am adding those with Blender on the low-res Geometry so that the poly count is low on the base cloth. To get high resolution in Poser I am adding a subdivision level in the properties of the cloth. I also would try to get a version of the Skirt without the Trim at the lower part. Sometime it is also helping for the self-collision.


In general, Skirts with a lot of folds are very difficult to run and again if you want, I can looking at it to see if it is the settings in Poser or the geometry that is wrong.



odf ( ) posted Wed, 23 November 2022 at 3:44 PM

Afrodite-Ohki posted at 6:46 AM Wed, 23 November 2022 - #4450073

MD produces triangulated meshes, right? Those are bad for rigging in any program, they're made to be simulated as dynamic clothing only.

If you want something good for rigging you'll have to retopo the clothing, or at the very least see if MD can create quads instead of tris. 

That's a fair point, but the topology is not the main problem for me. MD has an automatic retopology tool that I'm using.

The main problem is that the automatic copying of morphs that Poser does works very badly when the mesh density of the target is larger than that of the source. I'll try to illustrate after work tonight if I have time.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 23 November 2022 at 3:46 PM
jroulin posted at 2:04 PM Wed, 23 November 2022 - #4450112

First you should see if when importing the cloth, you are not already very close to penetrate the clothing itself. If folds are very close together the algorithm of the Poser cloth room can be a little confused with self-collision.

That's a great point. I'll see if keeping the folds further apart from each other helps.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Thu, 24 November 2022 at 2:44 AM

Here's my problem with the fitting room in one simple picture. The solid mesh is Antonia, the wireframe on top is a sock that I turned into a conforming figure. Both figures have the knee bend JCM manually set to 1 (i.e., without actually bending the knee). It's hard to see here, but the zig-zag on the sock actually goes not only out, but also in, leading to poke-through. This is with the mesh density of the sock matching Antonia's pretty well. It gets much worse when the conformer has a higher density.

Hjo0serK1zwsSNVYmS9a5qFgvoHAXKdjdO7UuZ8q.png

-- I'm not mad at you, just Westphalian.


jroulin ( ) posted Thu, 24 November 2022 at 4:12 AM

I am not in conforming figure so can not help a lot here but to avoid the zig-zag to get in I would try to apply a subdivision level to the socks so that those corners/folds are rounded down a little.

4yVX9RTdrB8zJOdlRtS2h7ISyjZzIVKdewCqDmYV.jpg


odf ( ) posted Thu, 24 November 2022 at 4:39 AM
Yes, subdividing helps, but only when the mesh resolution of the conformer is low enough. So, high resolution clothing would require a good deal of manual work to adjust it. Which is not a terrible problem, all things considered, but it’s a pity given that someone already went through the trouble of implementing an automatic morph-copying function.

-- I'm not mad at you, just Westphalian.


jroulin ( ) posted Thu, 24 November 2022 at 6:44 AM

Just asking myself, increasing the thickness of this pattern in MD could maybe also help. Keeping the trim like they are would still give the impression the cloth is well adjusted.


RedPhantom ( ) posted Thu, 24 November 2022 at 7:43 AM
Site Admin

I'm not sure I fully understand if this is just a rigging/ bending problem, or if you're talking about morphs since you mention both the fitting room and morph copying. If it's related to copying morphs, it looks like it's something that can be fixed by using the smooth brush to edit the copied morph.


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odf ( ) posted Thu, 24 November 2022 at 4:59 PM · edited Thu, 24 November 2022 at 5:02 PM

RedPhantom posted at 7:43 AM Thu, 24 November 2022 - #4450175

I'm not sure I fully understand if this is just a rigging/ bending problem, or if you're talking about morphs since you mention both the fitting room and morph copying. If it's related to copying morphs, it looks like it's something that can be fixed by using the smooth brush to edit the copied morph.

It seems to be a general problem when copying morphs or weight maps from one object to another. For vertices of the target object that lie somewhere in the middle of a source polygon, the deltas/weights of the corresponding source vertices are not interpolated well (if at all). I mentioned the fitting room because that's where I usually come across it right now.


Of course, I could use the smooth brush to fix it, but if it's a morph (including JCMs) and I'm working with a higher density mesh in the conformer, the smoothing will eradicate all the fine detail I would have wanted the higher density for in the first place. It's less of a problem with weight maps, because there the smooth brush applies to the weights, not the shape, so details are preserved.

In summary, assuming I have a figure that's fully weight-mapped and doesn't need any JCMs to be transferred to clothes, then yes, it's mostly a morph problem. ;-)

-- I'm not mad at you, just Westphalian.


odf ( ) posted Thu, 24 November 2022 at 7:48 PM
jroulin posted at 6:44 AM Thu, 24 November 2022 - #4450172

Just asking myself, increasing the thickness of this pattern in MD could maybe also help. Keeping the trim like they are would still give the impression the cloth is well adjusted.

Increasing the simulated thickness of the cloth in MD is the first thing I'm intending to try. If that doesn't help, I'll also try your pressure idea. That might actually be good for skirts in general, but this particular one will still have a lot of folds even when I do a full Marylin Monroe on it.

-- I'm not mad at you, just Westphalian.


jroulin ( ) posted Fri, 25 November 2022 at 7:45 AM

odf posted at 7:48 PM Thu, 24 November 2022 - #4450228


If that doesn't help, I'll also try your pressure idea. That might actually be good for skirts in general, but this particular one will still have a lot of folds even when I do a full Marylin Monroe on it.
The pressure will decrease the folds a little but this is not a big deal you will regain them back when simulating in the Poser cloth room. In fact, you can have a geometry without any fold (like the flat patterns you have in MD) and when simulating in the Cloth room the folds will be generated when simulating. The only difference with MD is that the geometry needs to be welded before importing the obj cloth.


odf ( ) posted Fri, 25 November 2022 at 5:05 PM

That was an interesting one. I ran a bunch of tests last night, and it turns out the self-intersection is pretty resistant to whatever I do in MD. Extra collision thickness, lower mesh density, pressure, all to no avail. It's just that her legs push into the folds of the skirt, which have nowhere to escape to. Decreasing the fold resistance helped because there's more freedom for the cloth to get out of the way of the legs. I imagine increasing it enough for the folds not to get between the legs would help, too, but I'm not sure I'd like the look. I'll try it out later today.

Changing the animation might also help. Keep the legs together at first until the skirt has settled a bit, then slowly pull them apart and let the folds ease in.

-- I'm not mad at you, just Westphalian.


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