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Carrara F.A.Q (Last Updated: 2026 May 31 3:03 am)

 

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Subject: dunno why, pixel frenzies in my animations?


MistyLaraCarrara ( ) posted Sun, 02 May 2021 at 9:02 PM · edited Thu, 04 June 2026 at 7:29 PM

should i be avoiding certain types of shaders?

i have a few animations ruined by pixels going crazy

what can i do to avoid this?

thanks.

tried again

i rendered uncompressed, so i could rule out poor compression.



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MistyLaraCarrara ( ) posted Tue, 04 May 2021 at 1:53 PM

it just occurred to me, shoulda had only 1 light casting shadows. not 256 dohh



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MistyLaraCarrara ( ) posted Wed, 05 May 2021 at 3:02 PM

the suspect in my render woes is 'object accuracy' setting



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MistyLaraCarrara ( ) posted Wed, 12 May 2021 at 3:27 AM

test rendering scene inventory



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Torquinox ( ) posted Wed, 12 May 2021 at 7:51 AM

The cryopods look clean, but the nature scenes have a lot more going on. The flickering happens where you have high per-pixel complexity - plants sticking out of water on the rock. Yes, calculating shadows for hundreds of lights will be more complex than shadows for one light. Have you tried your nature scenes with different object accuracy settings? Did that help?


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