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Character Creators F.A.Q (Last Updated: 2024 Aug 27 11:07 am)



Subject: Character Creator Depot - Post all links related to characters


loganarts ( ) posted Mon, 22 March 2004 at 6:30 PM · edited Tue, 31 March 2026 at 10:14 AM

Hello artists, I want to start a thread that will be a reference for us all. From tools to artists, from articles to inspiration. Post all your bookmarks right here!!!!! All i ask is a small description of the link, like this: www.wings3d.com - the best free modeler software available (IMO the best among the non freeware as well) www.barontieri.com - one of the best concept artists i know and a great pal. http://www.ambientdesign.com/artrage.html - A free painting software that simulates traditional medium. ULTRA COOL!! www.warpedspace.org - home of amaan akram one of the best references for adding character to a character using lights. www.taron.de - the character master thats it for now.. I have much more but im gonna post in small doses cos i dont want to cause an OD somewhere in the cyberartspace :) cheers mates Loggie


petes ( ) posted Wed, 24 March 2004 at 1:01 PM

i'm putting one together. i'll post it this weekend!

lightwave, photoshop, oreo's...tools of the trade.


diolma ( ) posted Wed, 24 March 2004 at 3:37 PM

Might I also suggest adding warnings about so-called art-ware that is bad/dangerous/buggy might also be a good idea (or perhaps a separate thread for that..) Cheers, Diolma BTW: http://www.ac3d.org - A 3D modelling program that I find very easy to use, and a snip at $50



laughingnome ( ) posted Wed, 24 March 2004 at 3:54 PM

same as Petes. i'll post later this weekend. barontieri he was on my list lol. excellent artist. cheers stu


loganarts ( ) posted Wed, 24 March 2004 at 4:51 PM

heyas Laughing, Barontieri is working with me here in UK.. i can call him a friend already.. ultra cool guy and a bloody talented bastard cheers mate Loggie


Teyon ( ) posted Fri, 26 March 2004 at 6:20 AM

Excellent Character/Creature concept designs: http://www.wildpixels.com/brasshorse/ http://www.characterdesigns.com/ http://anime-model-sheets.com/ http://www.teamgt.com/index2.htm 3D Character Artists: http://www.3dluvr.com/loganarts/ - (A great guy, our mod, my pal, and an excellent artist. Recently updated website.) http://erikasorson.com/ - Excellent low poly game artist, his texture work alone is amazing. http://www.thehobbitguy.com/index.html - Excellent 3D artwork and a really cool person too. http://www.secondreality.ch/ - Arlid Wiro's website. Great character modeling tutorial and an excellent artist to boot! There are more but I'll leave ya with that for now.


loganarts ( ) posted Sat, 27 March 2004 at 6:55 PM

i cant believe i forgot this one: http://cube.phlatt.net/forums/spiraloid - digital sculpting forum http://cube.phlatt.net/home/spiraloid - home of Bay Raitt (gollum) http://cube.phlatt.net/home/spiraloid/movies/bayPlayMirai.avi - MUST HAVE TIME LAPSE - GONNA CHANGE UR PERSPECTIVE ON CHARACTER MODELLING


Teyon ( ) posted Sat, 27 March 2004 at 6:57 PM

Thankee...Hey, check the WINGS forum, Loggie. I made a post. :D


staigermanus ( ) posted Mon, 06 March 2006 at 11:49 PM

Attached Link: http://www.n-sided.com

file_103306.jpg

The Demo version of QUIDAM by n-sided, for Windows, is available. http://www.n-sided.com no, it's not a Poser competitor, well perhaps for some, but this is more focused on making new models, and sending them to your favorite 3D animation tools. Complete with bones, textures, normal maps... It will make new characters from existing free samples. You can also import OBJ geometry to make stuff from models coming from Poser or others. I'll have some more examples of my own at http://www.thebest3d.com/nsided Note that there is now an official forum at their website, and the unofficial Quidam forum at yahoogroups. Would be great to have a forum at rosity on Quidam. It's brand new but already one of the busiest threads at eovia3d.net, although it's not from Eovia. n-sided/Quidam was created by Pierre Bretagnolle, amongst others, and he's known as an Amapi grandmaster.


EdToShred ( ) posted Sun, 03 April 2011 at 5:19 AM

Hey gang...

I'm not sure if this is the right place... but.

I'm looking for someone to create several custom Poser figures. These are not going to be super high detail. The facial features don't need to be great but the clothes & hair need to look indicative of a real person. I'd prefer they were based on v4 & m4 so that I can the walk designer.

Anyone know of any services that create custom poser fig's? Please email - posfigs@edtoshred.com

Thanks,

ED


ldgilman ( ) posted Sat, 01 August 2015 at 3:19 AM · edited Sat, 01 August 2015 at 3:20 AM

I just tried to go to N-Sided, the domain is either for sale or not there.

Sorry for the post, I just saw how old the above posts are.


huggb711 ( ) posted Tue, 18 October 2016 at 10:07 PM

I want to create my own characters of scratch can anyone tell me how to do that?


Cherubit ( ) posted Wed, 14 December 2016 at 6:30 PM

huggb711 posted at 6:25PM Wed, 14 December 2016 - #4287166

I want to create my own characters of scratch can anyone tell me how to do that?

you mean you want to model the 3d character from scratch? you could try something like this https://www.youtube.com/watch?v=0QT1GNMevfc


FractalModeler ( ) posted Tue, 13 July 2021 at 2:36 PM

Hi. I do creation using a completely different tool set for a different type of 3D art - landscapes. However, I have noticed something about the 3D Male models featured here that I thought I'd point out. I'm also a photographer and what I notice about male models - especially athletes is a stronger, larger lower leg/ankle physiology than I see on many of the 3D male models showcased here. Also, men - especially athletic men tend to have a wider & more powerful foot. You CANNOT use the same skeletal template for males & females. And trying to - looks ridiculous. Even teenage boys just hitting puberty usually have much visibly stronger ankle/foot development than women of the same weight. Whoever is building these 3D models needs to pay close attention to that. Doing it incorrectly makes it look like the designer was lazy or inattentive. 2feets.jpg


Boni ( ) posted Sat, 16 July 2022 at 4:38 PM · edited Sat, 16 July 2022 at 4:45 PM

I would like to rekindle this thread to bring new life to these forums and threads to aide in character creation. this could be a help to us all, I would think.

Boni



"Be Hero to Yourself" -- Peter Tork


Liquid_Ice ( ) posted Thu, 04 August 2022 at 3:06 PM · edited Thu, 04 August 2022 at 3:06 PM

Boni posted at 4:38 PM Sat, 16 July 2022 - #4441394

I would like to rekindle this thread to bring new life to these forums and threads to aide in character creation. this could be a help to us all, I would think.

Good idea! But in stead focussing on different apps, i think people should focus more on shapes of their characters.  For realism or semi realism( final fantasy) shapes and secondary and tertiary shapes are very important. Also rendering in different lights, different hair and also eyebrows can totally make or ruin a character. If you model from a photo. Model what you see and not what you want to see. I know this is easier said than done but most people dont look and study.I also notice people are not paying attention to ears, the ears can really change someones appearance. Also the nose very important part of face

Ths is La Femme, she is modeled after a scan of a young hispanic woman. What i do is, i render every step so i can compare later and also see progress. Then i add brows and a dummy hair prop to get an idea and if i am going in the right direction. You can see my progress here:

6raSLf5tG9urMLwKyi6Eg3s9LW5ePzfFRn8d33zh.jpg



primorge ( ) posted Fri, 05 August 2022 at 6:20 PM · edited Fri, 05 August 2022 at 6:22 PM

Not a bad looking character, I see you're in the realism court. There's some good asymmetry there. La Femme could use more of that. She's good for toon characters for sure, a good mesh. I have a hard time with her jaw line, and a few other things. Also, looks like you're good with hair cards. Quite a demand for that in the Poserverse.

Anyway, well done. 


Liquid_Ice ( ) posted Sat, 06 August 2022 at 7:14 PM

primorge posted at 6:20 PM Fri, 5 August 2022 - #4442334

Not a bad looking character, I see you're in the realism court. There's some good asymmetry there. La Femme could use more of that. She's good for toon characters for sure, a good mesh. I have a hard time with her jaw line, and a few other things. Also, looks like you're good with hair cards. Quite a demand for that in the Poserverse.

Anyway, well done. 

I can do toons, no problem. The morph is exaclty as the scan it came from.  I prefer texturimg/shading and morphing. I dread modelling. But in my job i have to do both. 

La femme has a strong jaw, i personally struggle with her eyelashes a lot. They are old fashioned. But we have to like what we have. 

Regarding hair, i prefer fibermesh, you can use it with the hair room too. This hair prop is not usable but i always create a very fast one to see how it looks on the model. Hair can change the shape of one's face.

No matter cartoon or semi realism. There are some rules that apply  universally. 


Liquid_Ice ( ) posted Sat, 06 August 2022 at 7:17 PM

To get back to the subject. If i didnt invest in zbrush i would totally go for blender because it is free. And its a great tool.


Liquid_Ice ( ) posted Sat, 06 August 2022 at 7:25 PM

Granted this is in daz studio. And old work. But every skin aspect is painted, even the normal map, and pores are made by hand in zbrush. Everybody can do this, also im blender. Poser 12 can do this kind of style easily. Bpr is supposed to look +/- the same in any software.

file_2a79ea27c279e471f4d180b08d62b00a.jpg


primorge ( ) posted Tue, 20 September 2022 at 9:10 PM

Thanks for the lecture.


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