Filter: Safe | Sat, Apr 25, 10:35 PM CDT

Renderosity Forums / 3DS MAX



Welcome to the 3DS MAX Forum

Forum Moderators: wheatpenny

3DS MAX F.A.Q (Last Updated: 2024 Aug 27 11:07 am)

Welcome to the 3DS Max Forum!


Considering 3ds Max? Download the FREE 30-day trial here


ThinkBox

Ready to purchase 3ds Max? Go here


Renderosity maintains a zero tolerance policy concerning the trading/use of illegal software.
Refer to the Terms Of Service for the lowdown concerning warez.


POSER/MAX FAQ - This covers MANY of the issues involved when using Max in conjunction with Poser.
Take the time to look over this post before starting a thread in the forum.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Enjoy your stay and keep coming back!



Subject: How tall are the models in Poser?


LuxXeon ( ) posted Sat, 15 March 2014 at 2:57 PM · edited Sat, 25 April 2026 at 6:28 AM

I'm modeling a decorative walking cane (see my WIP thread in the modeling forum), and since I know most people using my free models here are using them for Poser, I'd like to scale this thing to fit the height of the average character model in that application.  Anyone know the height of the average character in Poser?  Inches would be most useful, but any unit of measure will work.

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon


bandolin ( ) posted Sat, 15 March 2014 at 4:12 PM

I don't know the exact height in inches but it is really small. Something like 1/8 of an inch. Just import a poser character into max and you will see. The Export feature in Max has a Poser preset that does a pretty good job.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>


maxxxmodelz ( ) posted Sat, 15 March 2014 at 4:16 PM

Don't worry about Poser.  There's too many figures in Poser, each with different heights.  One of the most popular figures out right now for Poser users isn't actually in Poser.  Victoria is the name of the female character that most Poser users use.  Michael is the male version.  Victoria 6 is the latest incarnation of that character, and it's a mesh created and distributed by Daz3d.com.

If you want to model something to a scale that will fit most Poser characters, I think your best bet is to download the free Daz Studio application, which comes with a universal figure they call Genesis.  Genesis is the base model that Victoria and Michael characters are based on now, so you can use that as a way to compare the height of your cane to a Poser compatible character.  Be warned, Daz Studio is a big download, and has a content manager that also installs with it, which runs in the background whenever you open the software.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


LuxXeon ( ) posted Sat, 15 March 2014 at 4:19 PM

Quote - I don't know the exact height in inches but it is really small. Something like 1/8 of an inch. Just import a poser character into max and you will see. The Export feature in Max has a Poser preset that does a pretty good job.

I don't have Poser, so I can't import the figures from there.

I forgot Daz Studio has it's own default character models too.  I do have that installed on my system, as I used it in the past to match the scale of my models for people using Poser.  I'll use the default height of whatever character that package has.  Thanks.

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon


bandolin ( ) posted Sat, 15 March 2014 at 4:23 PM

I have D|S loaded on my PC. I have to say it has improved a lot over recent years, but still lags way behind Poser especially in the render engine area. Now, I haven't delved too deeply into the app so I might just be talking through my hat.

I original got into Max in order to create content for Poser as Poser was my main app.

I've been so involved with Max recently that I haven't even touched Poser in over 2 years. Quite frankly I don't see myself going back to Poser. I'd rather learn more about Max. Max is endless. I could spend a lifetime and still not know half of what it can do.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>


LuxXeon ( ) posted Sat, 15 March 2014 at 4:27 PM

In Europe, the average height of a man is 5 foot, 9 inches.  Not sure if it's the same in the US.  I'll have to Google it.  To determine the approximate proper height of a walking cane, you need to measure the distance between your wrist and the floor, when your arms are at your side.  The number of inches between your wrist and the floor is how tall your cane should be.  So I'm interested in what the height for the average 3D figure would be, for Poser, using this common way to determine cane measurements.

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon


bandolin ( ) posted Sat, 15 March 2014 at 4:38 PM

I've seen canes that reach a person's elbow. In the 16th C canes were about that height. It was a style. For medical purposes though, if you need to lean on it, then your suggestion I believe is correct.

Even if its not perfect Lux, you have to realize that Poser Character's themselves are modified by the user. So, even if your cane is the perfect height, it might not be for the character the person is using it for. So, they would just adjust the height of your cane prop by scaling it anyway.

I wouldn't spend too many brain cells on it. lol


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>


maxxxmodelz ( ) posted Sat, 15 March 2014 at 4:39 PM

If Poser had a tape measure tool, like the one in Max, this would be simple to determin.  But it doesn't, and neither does Daz Studio.  So all you'd need to do is go in Daz Studio, load the native figure, Genesis, then pose it with arms to the sides.  Export her to Max, with proper scale conversion to whatever units you are modelling your cane, and size it accordingly.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


FrankT ( ) posted Sun, 16 March 2014 at 1:44 PM

Have a look in the poser forum for DrGeep - he has done quite a bit of work on the "real world" heights of Poser/DAZ figures

My Freebies
Buy stuff on RedBubble


LuxXeon ( ) posted Sun, 16 March 2014 at 4:22 PM

Thanks, guys.  I measured the length of my cane to 92.7 centimeters, which is about 36.5 inches; around the proper cane height for a person 6 foot tall.  I'm on to the unwrapping phase now, so it is what it is.

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon


Artslut ( ) posted Sat, 27 August 2016 at 8:26 AM

It's odd that no one has ever been able to answer the question of how tall is a model. Including the person who designed it. "Don't worry about it" is it for any answers I Google.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.