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Subject: Texture room


illkirch ( ) posted Thu, 23 May 2013 at 7:18 AM · edited Thu, 08 February 2024 at 9:41 AM

When I have lots of windows open in the texture room is there a way to close them all at one time ?


GKDantas ( ) posted Thu, 23 May 2013 at 8:21 AM

Wish have... no, you can save your scene and close it to open again after...

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illkirch ( ) posted Thu, 23 May 2013 at 8:33 AM

Thanks for taking the time to reply. Could be useful, sometimes.


GKDantas ( ) posted Thu, 23 May 2013 at 5:09 PM

This is one of the both big problems in Carrara screen, the same happen with the Render Room, after a lot of test renders you end with a lot of windows open that take a lot of memory... working with shaders almost all day I got about 100 windows in the render room, so I need to save the scene, close Carrara and open it again.

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Kixum ( ) posted Fri, 24 May 2013 at 9:34 AM

Yep!  I have the same issue in the modeling room.  It's not hard to get into such a condition.  Closing and opening the whole file is best.  I however close Carrara completely just to reset everything.

Really necessary?  Not sure but its fast and easy.

-Kix


GKDantas ( ) posted Fri, 24 May 2013 at 12:48 PM

I tink is the better only way to free some memory from so many windows open.

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Klebnor ( ) posted Tue, 28 May 2013 at 7:02 PM

When I get in this situation, I use ctrl-w repeatedly until the windows are closed.  Don't hit it after the last window closes, can bork everything.  Don't know why.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


scotttucker3d ( ) posted Mon, 03 June 2013 at 12:50 PM

Quote - When I get in this situation, I use ctrl-w repeatedly until the windows are closed.  Don't hit it after the last window closes, can bork everything.  Don't know why.

Klebnor

Hilarious. I love your machine stats in the signature.


DocMatter ( ) posted Thu, 13 June 2013 at 1:33 PM

I was just going to post this very same question and saw that I'm not the only one who's bothered by it.

Until they work out a one button approach, the ctrl-w approach works great!  Thanks for the heads up!


Klebnor ( ) posted Thu, 13 June 2013 at 1:41 PM · edited Thu, 13 June 2013 at 1:41 PM

You're welcome.

BTW, consolidating shaders can help dramatically reduce the number of shaders in a scene - and that is a one button solution!

scotttucker3d - I've had that sig for a long time, and you're the first to comment.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


DarwinsMishap ( ) posted Thu, 27 June 2013 at 5:45 PM

Generally when I work with the textures/shaders, I do it one at a time.  Unless there are portions I want to copy/paste, then I leave the two open and close the second to open the next.  It may seem tedious, but it's six of one and a half-dozen of the other really.  For me, it's just easier to keep control of what I'm doing and the useage of the system's memory to keep it that way.


headwax. ( ) posted Fri, 28 June 2013 at 12:36 AM

great tip ctrl w thanks

I get plenty of crashes whan I have a lot of windows open in the shader room and I start to close them all quickly

 

turning off auto refresh helps a lot for these crashes

 

in the render room I usually render in the same window, that stops you having numerous windows open

 

and I recently discovered the ability to name renders before you render, saves massive amount of time if you are rendering a lot of different passes - depth etc- and saving them externally


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