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Subject: Problem, Creating Animation clips de-morphs character...


Magnatude ( ) posted Mon, 27 July 2009 at 9:41 PM · edited Sat, 11 July 2026 at 12:44 PM

file_435408.jpg

I posted this on the Daz forums, I'm in a bit of a deadline situation, so I'm asking here too,

Ok here is my problem,
I'm doing some clips for some repetitive animation. Breathing.

I have A DAZ Hiro figure loaded with morphs, and displacements.

I select the chest and create my first clip, naming it Breathe.

Place my 3 keyframes and no probs, I then adjust the time to match the middle keyframe to expand his chest... but as soon as I move the scrubber, My kool dood, pops back into original "Hiro" in the selected region only. (Notice his legs dont change)

I'm stumped, is this supposed to happen? Don't tell me I'll have to go animating without clips if I want to use my morphed character!!!???

Carrara 7 pro

Carrara 7 Pro, Anime Studio Pro 8, Hexagon 2.5, Zbrush 4.6, trueSpace 7.6, and Corel Draw X3. Manga Studio 4EX, Open Canvas 5, WACOM Cintiq 12WX User


Magnatude ( ) posted Mon, 27 July 2009 at 9:42 PM

file_435409.jpg

Here is the result of said-scrubber movement....

Carrara 7 Pro, Anime Studio Pro 8, Hexagon 2.5, Zbrush 4.6, trueSpace 7.6, and Corel Draw X3. Manga Studio 4EX, Open Canvas 5, WACOM Cintiq 12WX User


Magnatude ( ) posted Mon, 27 July 2009 at 9:49 PM

file_435410.jpg

A shot of the Character I'm doing this clip for.

Carrara 7 Pro, Anime Studio Pro 8, Hexagon 2.5, Zbrush 4.6, trueSpace 7.6, and Corel Draw X3. Manga Studio 4EX, Open Canvas 5, WACOM Cintiq 12WX User


MarkBremmer ( ) posted Tue, 28 July 2009 at 8:22 AM

 Hi Magnatude,

Sorry for the delayed response. Crazy deadlines.

I was over on the DAZ site and saw your post and the responses. Is everything working ok now?

Mark






Magnatude ( ) posted Tue, 28 July 2009 at 10:00 AM · edited Tue, 28 July 2009 at 10:04 AM

file_435431.jpg

Yes thanks Mark, I tried your method on the VTC but I kept on bumping into this de-morphing problem. Using the other way of creating clips is apparently working so far, I'm just assembling a bunch of clips now for ambient-movements of these models as they talk.

The Daz thread is here if anyone else has this problem

Yeah, talk about crazy deadlines, this one will pay off if I can get it completed by next Thursday.
I'll post a time/date for the broadcast of this one on TV. "IF" I get this finished in time.

And I'll post a few movies on how I created this, it will get finished, late or not.
I would definitely want an extra 2 weeks just to tweak out the FX. The animation will use Carrara 7pro for all the renderings, Project Dogwaffle Pro for a bunch of effects, and Anime Studio Pro 5.6 for the composing (Carrara rendered alpha mov files) and extra particle effects that Anime Studio can do (avoiding extra 3D rendering downtimes)

This has been 3 weeks so far of modeling day and night... now its assembling and overnight batch renderings, all for 30 some odd seconds, lol....

Carrara 7 Pro, Anime Studio Pro 8, Hexagon 2.5, Zbrush 4.6, trueSpace 7.6, and Corel Draw X3. Manga Studio 4EX, Open Canvas 5, WACOM Cintiq 12WX User


MarkBremmer ( ) posted Tue, 28 July 2009 at 10:25 AM

 Yes, there are several ways to handle morphs (just like there is several ways to do anything in Carrara) Glad you found  the alternative method.






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