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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Apr 21 9:48 pm)
I think it depends on the type of clothing. Sure there are lots of very ingenious tricks to make long skirts with conforming clothing etc, but skirts tend to look better as dynamic pieces. And chest armours blend themselves to be conforming pieces.
Of course the best option would be for some items have a version of both, but maybe that is too much to ask.
Just my two cents
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It really depends on the clothing. For skirts and dresses I prefer dynamic. However, for dresses, it's also nice to have a "hybrid" where the top is conforming and the skirt part is dynamic.
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I believe blackhearted's GND smart dress is a hybrid, and at that, the pleated skirt is a dynamic pleated skirt:
http://market.renderosity.com/mod/bcs/index.php?ViewProduct=54484&
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I dont think I ever use a pure conforming. For any pose I seem to want the conforming ones are no good. However, in principle it s not difficult to convert a conforming item to a dynamic one. The main limitation isnt the conversion process, its the quality of the mesh. If its not high resolution enough, the dynamic result is pathetic. Hybrid - better than just conforming, but I dont find it that hard to convert pur conforming to hybrid myself.
Pure dynamic - as said above, if some parts are supposed to be well fitted, dynamic may be considered over-kill. But even there, some aspects are better because even a well fitted part will fold/ride-up/ stretch upon body-pose change.
But it is nice to be able to get close to the right pose with a conforming item and start the dynamic from that rather then from a zero pose -would save me a lot of simulation time for complicated poses!
So My preferences:
minimum requirement : conforming with high res quality and group/material assignment to as many parts as possible for flexibility of material assignment and constrained/decorated/choreographed groups in the cloth simulation
If the creators is really generous with their time - a hybrid version in addition would be lovely!
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Quote - The main limitation isnt the conversion process, its the quality of the mesh. If its not high resolution enough, the dynamic result is pathetic.
I agree. You can of course export the clothing as an obj and subdivide it in an external app and reimporting. But even then, sometimes the topology of the mesh doesn't help.
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I'm leaning towards hybrids nowadays. Not for everything, shoes, gloves, tight fitting bodysuits and stiff clothing items like armor are better off when made as conformers.
A poncho is one of the few clothing items that would be best as a pure dynamic item.
Most clothes would benefit from conforming parts + dynamic parts.
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Quote - I'm leaning towards hybrids nowadays. Not for everything, shoes, gloves, tight fitting bodysuits and stiff clothing items like armor are better off when made as conformers.
A poncho is one of the few clothing items that would be best as a pure dynamic item.
Most clothes would benefit from conforming parts + dynamic parts.
Especially floor-length dresses. I've spent six hours once on trying to get a dress to pose right using handles and dials in order to get it to just skim the ground. I also tried to make it dynamic, but there was only one actual cloth part, so i used the setup room to define a static group. It sort of worked, but rather than the dress remaining flaired, with a rippled hem it ended up being close-fiting with a puddle of cloth around the hem.
I tried clotifying conforming pieces too, without spawning props, to try and get rid of pokethroughs and fit it. Sometimes it works LOL...
I've seen so much emphasis on dynamic clothing lately thoug, that I was begining to wonder if the conforming clothes aren't the thing of the past. Doesn't quite seem like that is the case.
Good thing to keep in mind when creating content (which I seem to be obsessing with lately ;)
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I think it's no secret that I prefer dynamics, but conforming clothing certainley has a place in my runtime.
I've converted many a conforming piece to dynamic, but quite often the geometry is so heavy and complicated, the simulations then take forever; and often yield undesirable results.
Ultimately, it depends on the item you're looking for. Some things work better as conforming (armour for instance), some dynamic (shirts, pants etc), and some hybrid (dresses).
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I'm vacillating between making conforming pieces, or dyanamic pieces.
Dynamic pieces sure seem to be easier to fit to a figure, for those whom have gotten the hang of a cloth room.
Conforming pieces on the other hand seem to allow for more refined detail.
Then there are hybrids...
What do you guys prefer?
for what, when why... ? opinions, personal preferences, please share them :)
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