Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
@ UVDan, That's basically what I meant, just didn't say it well. I love texturing things. At the moment I am busy retexturing the house of Mog Ruith, which has 21 texture maps, just for the outside and one interior bit. It's fun, well I enjoy it anyway.
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Wow in wings no less. Wings has nto path extrusion feature and does nto handle huge amounts of polygons so well. Hats off to you. Did you hide a lto of the model while you were working and then export or import in pieces to bryce. Inquiring minds want to know.
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Awesome model. Good luck texturing it. Post your WIPs.
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Thanks everyone. UVDan-- Thanks. Yes, texturing is... interesting. Dann-O-- Thanks. No, I didn't export it in pieces, nor did I hide part of it while I was modelling it. I have a file that has the entire model (about 85k polygons). I then exported all of it to Bryce for rendering (about 9hrs or so).
The larger diameter tubes and fans could use a bit higher polycount to make them smoother. Other then that it looks quite impressive! You're obviously really getting the hang of modeling in wings.
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Been working on this for about a week. I think I'm about done with the model (just going to give it a few touchups). Texturing this is going to be an absolute nightmare... Model created in Wings3D and rendered in Bryce5 at 64rpp. C&C very welcome.