Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jul 11 2:50 am)
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...I remember now. Been a while since I did those tuts of the wacky lady in the manual ;) Frankly it's a helluva lot easier to just animate in Poser. Now I remember why I never animated figures in Carrara ;) I love Carrara but it never has been strong on the character animation side of things.
Message edited on: 02/02/2006 16:21
Yeah, I can just move things in D|S, but needed to set up ik chains so I put it off. I don't think it's too bad...just need to take the time. My bigger issue is not being able to reuse movement cycles. Someone mentioned grouping skeletons w/ objects so I wonder if you can have a sort of generic skeleton. Really need a bit more info on IK efficiency. I think everyone would like that.
No need to think outside the box....
Just make it
invisible.
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In the C5P pdf it says: For instance, if you import a Poser character into Carrara, it will create the model of the character and also attach a skeleton to it and import all morph targets. You can edit all this directly in Carrara. Well, thats fine, but what about adjusting translations and rotations if you want to animate Poser figures within Carrara? So far Ive been able to import a figure and get to its morph targets but I havent been able to figure out how to do basic figure element trans and rots. Its probably right under my nose but I havent been able to find it in the C5P pdf so far. Thanks for any help.
Message edited on: 02/02/2006 15:47