Forum Coordinators: Kalypso, Anim8dtoon
Carrara F.A.Q (Last Updated: 2026 Jun 21 11:17 pm)
Visit the Carrara Gallery here.
Q,
Two other hints. Check the No Light interactions when fully transparent option on the shader. That will keep highlights from showing up on a transparent part of the map. It's right below Bump Amplitude. Also because of the way Carrara handles transparency, you need to zero the color on the transparent spots. Color + Transparency <= 100%, so what I typically do is invert the transparency channel and use it as a multiplier on the color channel. Here's a sample shader

Notice that the transparency map is used as a multiplier in the color channel and the invert color option is check in the transparency channel so they are opposite. Depending on how your map is drawn, you may have to reverse that. Also the No Light Interactions When Fully Transparent option is checked at the bottom.
Good Luck,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Anyone can share the secret of rendering with transmaps applied? (Things like hair etc.) The portions that are supposed to be fully transparent are still visible, albeit vaguely. Light through transparency doesn't seem to help.