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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 27 5:10 pm)



Subject: Help !?!?! Proportioned figures, longlegged beauties or dwarfs?


dalinise ( ) posted Wed, 19 February 2003 at 2:45 AM · edited Fri, 27 February 2026 at 1:31 PM

Hi , I want to be able to make my characters look smaller or out of size. I can make a pretty decent character/texture but one thing I don't know is how to proportion the figure/bodyparts beyond the morphs. I mean, how do I make them into dwarves,or longlegged or petite characters? When I try to scale the legs or something, they get distorted and the joins get wrong. Even if I scale them a little bit to 94 or something it doesnt look right. Can someone help me to master this so I can make more versatile characters? Thanks, Dal. info@dalinise.net


Kiera ( ) posted Wed, 19 February 2003 at 4:25 AM

Content Advisory! This message contains nudity

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Hi Dalinese.

The key to shorter people is not simply scaling the whole body.. you also have to examine the ratio of head to shoulder, and how many heads tall the figure is. I find standard Vicki2 (far left) to have superheroine proportions (7ish heads tall.)

When scaling figures (particularly V3) you will almost always encounter distortion during more extreme poses. It's just a sad fact of life. ;) To compensate, you can scale the legs less than normal, use x-scaling for chest and hips, and overall scaling for the head and body, and still approximate a shorter looking figure without too much distortion. It's a bunch of trial and error, really.


lululee ( ) posted Wed, 19 February 2003 at 8:30 AM

I have worked with changing scaling such as leg scaling, arms etc and the clothes no longer conform, particularly shoes. Is there a way around this other than changing everything to props? It would be nice to dress up your new creatures dalinise because I know you'll make some very kool ones.


Berserga ( ) posted Wed, 19 February 2003 at 9:26 AM

You just have to scale the clothing in exactly the same ways as you scale the figure. I morphed Vicky 2 into a very convincing Grey alien for an upcoming project and put the beastie in her morphing cat suit. I had to write down all the morphs and scaling values for the limbs that I did. Just one thing DO NOT Reconform the clothes after you have changed them or bad things will happen! (That might be just do to the morphs and not the scaling though.)


Berserga ( ) posted Wed, 19 February 2003 at 9:28 AM

Er "Due". When oh when will they add an edit feature?


pdxjims ( ) posted Wed, 19 February 2003 at 10:26 AM

file_46792.jpg

For out of proportion, use the stretch arms, legs and neck parameters. It gives a neat effect sometimes. There is a bit of a problem on extreme shortening, but adjustments can be made.


bloodsong ( ) posted Wed, 19 February 2003 at 12:32 PM

heyas; the stretch dials are only on the version 2 millenium figures, btw. one thing you can try is the figure: size menu (or whatever they call it). here you can change your figure from an ideal thing to a superhero, to a fashion model, to an infant. these don't always work so hot, but you can try. now, when you scale limbs (as you noticed) the joints get screwy. there's just no way around this. you can try downloading some characters that people have worked over, such as john malis' dwarf figures at posergamers. if you scale the figure's legs, and then apply the same scaling to the clothing, and memorize the clothing in that state, it should conform. BUT, it doesn't, really. the more extreme your limb scaling, the wonkier the conformer will get as you bend the figure. you can work around this by not conforming the clothing. instead, parent the clothing to the figure's body, and then apply the figure's pose to the clothing after you pose the figure. if you've a mind to, you can also create custom-fitted clothing that is built on your limb-stretched figures, such as taura noxx did with the stretch pants for bishonen. these will conform properly.


dalinise ( ) posted Wed, 19 February 2003 at 1:21 PM

Thanks lululee:-) And all the rest for their comments. I was hoping you guys where in on a neet trick that I didnt know :-) I tried scaling the legs down but I hate the knees going bad. Guess there is no way to scale and keep the bodyparts flowing correct into eachother. But I'll keep trying! Thanks again!


Taura Noxx ( ) posted Wed, 19 February 2003 at 6:35 PM

just a note on creating clothing for stretched figures, you have to mess with the joints. You cant just use an existing cr2 and expect it to fit. Took me ages to get the joints working reasonably well, but it can be done. This piece of clothing will then only work with the stretched model it was made for. It's not a small task, but the effort is worth it in the end as I think it conforms better than trying to scale bits and pieces of clothing in more than mild poses.


Joerg Weber ( ) posted Wed, 19 February 2003 at 8:16 PM

Scuse me, Dalinise, but when the picture shows V2 on the far left, who are those beauties to her right?


FyreSpiryt ( ) posted Thu, 20 February 2003 at 6:38 AM

I've found on clothing a proportioned figure, forget conforming. It's less screwy when you parent and then copy the pose from the figure to the clothing. And, turn IK off before changing a figure's proportions. That helps me a long way toward avoid odd distortions.


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