First of all, I would like to thank Renderosity and all the people
that helped me along the way. I would also like to thank all the
members for keeping the site alive. Who is TBKoen (aka TBK)?
My real name is Koen Koopman. I am a 17 year old from The
Netherlands (Holland). My hometown is Groningen. How long have
you have you been rendering? And have been posting images on
Renderosity since the beginning of my 3D addiction, which is 2.5
years now. What are you currently working on? I just started
attending Deltion College. It is a graphical school for commercial
development. My main goal is to become a professional visualiser,
which makes illustrations for advertisements. I really hope my 3D
hobby could be a part of my profession. What software do you use
and why? I started out using Poser4and I'm glad I did. I think
I would have given up a long time ago, if I had started with a
program like 3DMAX (because of all the terms and almost unlimited
options). But Poser taught me the basics. Later on I started using
MAX and I love it. I have also tried Lightwave, Raydream and
others. Although the rendering output is better in Lightwave, MAX
has a better interface that helped me learn the modeling techniques
quickly. I also use Photoshop to edit my picture, a lot, so I can
improve the realism of a picture myself. Why do you like 3D
art? The reason I like 3D so much, is that I can create a
non-existing figure (or other model) and make it look like it's
real. I only work with organic creatures, because they inspire me.
Every now and then, I make a mechanical form, but Ive notice that
they still have organic features. What inspires you? You can
see that my inspiration was based on movies like Jurassic Park and
Walking with Dinosaurs in a series of my pictures. I'm always very
focused on the realism with a sense of style and composition. At
first I had to make my pictures with poser models. But since I have
started using 3DMAX, I'm able to create my own fantasy models. It
took me lots of time and effort to master the modeling techniques.
Each time I thought that this would be it; I came up with another
problem I had to figure out. But the positive comments from the
Renderosity members helped me get through it--and the fact that I
was determined to create my own models.
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