Braid Art Labs Announces GroBoto 3.0 For Windows

June 20, 2011 10:21 pm

Tags: 2D, 3D, Groboto

Braid Art Labs Announces GroBoto 3.0 For Windows (XP, Vista, 7)

Colorado Springs, Colorado – June 20, 2011 – Today Braid Art Labs LLP released GroBoto 3.0 for Windows (Mac OS X version was released earlier this year). This version is a Major expansion of GroBoto into the areas of Modeling & Mesh Creation. Braid Art Labs continues with it's focus on truly original Methods Tools & Technologies.

"GroBoto's 'Real-Time Real-Booleans' modeling tools liberate the artist/designer," said Braid Co-Founder Darrel Anderson. "They combine with GroBoto's automatic generation of sophisticated meshes — including edge-loops, relaxation, smoothing and stylizing features — to provide an absolutely unique, unparalleled, creative system."

For decades 3D Artist have been attracted to intuitive modeling with Simple Primitives, as well as the uniquely robust and powerful characteristics of Geometric Booleans. Unfortunately barriers remained between those systems and the ultimate goal, a High Quality Mesh.

The results were unreliable, inelegant systems, limited in scope.

Braid Art Labs has succeeded in building robust systems that easily generate high fidelity, beautifully structured meshes automatically. Sublime forms are freely created, altered, recreated with ease & speed. This fundamentally changes the creative process, freeing the artist to focus on substance unhindered by technicalities.

GroBoto 3.0 Key Features (there are many more):

  • Real Time Boolean Modeling & Editing in a Clean, Fully Rendered Workspace. True Primitives are used (not meshes), resulting in unparalleled complexity & subtlety of form..
  • Intelligent, Snap, Align, Duplicate and Transform options that allow one to work naturally with the primitive forms keying on their innate properties and interrelationship.
  • Fully Automatic Mesh Generation. All (or any subset) of GroBoto's Geometry is combined into a single, unified mesh 'shell' . All Boolean trims and intersections are tracked with ultimate precision and converted into our 'SeamNet' mesh.
  • Mesh Relaxation, Smoothing, Styling - Organized mesh structure with variable, multi-row edge-loops allows provides graceful, elegant, sophisticated interpretation of the Boolean geometries — ranging from hard & crisp to smooth & organic with a variety of stylization.
  • Mesh Density Control - locally and globally. True, procedural geometry means that meshes can be easily and automatically regenerated at different densities.
  • OBJ Mesh Export includes all the precision Seams (multi-row edge loops) as well as special UVs for selecting/ masking/manipulating the elegantly structured elements of the model in other 3D apps.
  • UV Map Output Very well organized, unwrapped, UV mapping compatible with all major 3D apps.
  • All of GroBoto v2's algorithmic creation tools are still present... transformed into much more pragmatic tools by the ability to better manipulate, and ultimately mesh and export for any 3D CG application.
  • Output to OBJ, TIFF, JPEG, BMP (PC), AVI (PC) and QuickTime (Mac).

Pricing and Availability

GroBoto is available now from (Windows XP, Vista, 7 • Universal binary for Mac OS X 10.4 or later), with a price of $100.00 (USD). A fully functional 30 Trial version is available.

Special 3.0 Launch Cross-grade Pricing

Owners of just about any other 3D app are eligible for special Cross-grade Discounts (ranging from 40% to 70%). Details are available on the GroBoto 3.0 site-

About GroBoto

Groboto is a set of 3D modeling, imaging and animation tools that let you create complex, dynamic, lyrical forms and animation with ease. All of our tools are designed to keep the creative flow alive. Instead of fighting with the software, you collaborate with it. You'll find yourself creating imagery you never knew you had in you.

About Braid Art Labs LLP

Braid Art Labs was founded in 2006 by three pioneering computer graphics developers Darrel Anderson, Jeff Anderson, & Boris Tsikanovsky. Darrel Anderson is also an award winning Graphic Artist with credits in major publications, productions & film. Together they have about a century of Graphics Software Development experience.

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