How did you get started in 3D Graphics? I first began
working with 2D graphic art on a Commodore VIC 20. The art was VERY
limitedlines and blocks! In the 1980s, I saw the film Tron and
became obsessed with computer art from that point on. Armed with an
Amiga 2000, and a program called Imagine, I created my first 3D
human figures, which were mainly used as proportion references for
my 2D artwork. Even after I migrated to the PC platform, I
continued to use the computer to enhance my 2D work. Eventually, I
discovered this amazing product called Poser 2, and the rest is
history. How long have you been working with 3D
Graphics? I started using 3D art to add references for my
pencil work in the mid 90s. I began using 3D art as a final product
in 1999 when I purchased a copy of Poser 3. Do you have any
formal training? I have one semester of commercial art. I
was told to stop. What software do you use to develop your
products? I use Poser 4/Poser 5 to develop the products I
currently use. Most of my products are created by hand typing
internal code within pose/prop files. I have very few products that
are simply saved internally. How much time is required for
product development? Because I hand type the code within my
files, product development can take a long time. Sometimes it can
take a month or two make a base product. Do you have any
advice on how to get started selling 3D Products? I think
people should start with free stuff. This serves three functions.
1. It lets one get used to some of the technical problems that may
arise from working on multiple platforms (MAC/PC, XP/98, etc..) 2.
It lets people get used to your name. 3. It lets you know if people
are interested in your products. Lastly, dont expect to get rich
quickly! Where does your inspiration come from when
developing new products? I basically make products that for
myself first. If I like the product then I develop it for sale. I
dont make products with sales numbers in mind, I make products
that I would want, and they tend to sell well. How has
Renderosity's on-line community played a role in regards to your
products, friendships and learning? First, Renderosity
provides inspiration. I was inspired by PhilC, mobius, and others.
I think it also provides healthy criticism. Constant complaints
about my lack of post work frustrated me at first, but made me a
better artist in the long run.
This site uses cookies to deliver the best experience.
Our own cookies make user accounts and other features possible.
Third-party cookies are used to display relevant ads and to analyze how Renderosity is used.
By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments