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wyrmmaster - April '03 Merchant of the Month

Mar 31, 2003 at 12:00 am by ClintH


How did you get started in 3D Graphics? I first began working with 2D graphic art on a Commodore VIC 20. The art was VERY limitedlines and blocks! In the 1980s, I saw the film Tron and became obsessed with computer art from that point on. Armed with an Amiga 2000, and a program called Imagine, I created my first 3D human figures, which were mainly used as proportion references for my 2D artwork. Even after I migrated to the PC platform, I continued to use the computer to enhance my 2D work. Eventually, I discovered this amazing product called Poser 2, and the rest is history. How long have you been working with 3D Graphics? I started using 3D art to add references for my pencil work in the mid 90s. I began using 3D art as a final product in 1999 when I purchased a copy of Poser 3. Do you have any formal training? I have one semester of commercial art. I was told to stop. What software do you use to develop your products? I use Poser 4/Poser 5 to develop the products I currently use. Most of my products are created by hand typing internal code within pose/prop files. I have very few products that are simply saved internally. How much time is required for product development? Because I hand type the code within my files, product development can take a long time. Sometimes it can take a month or two make a base product. Do you have any advice on how to get started selling 3D Products? I think people should start with free stuff. This serves three functions. 1. It lets one get used to some of the technical problems that may arise from working on multiple platforms (MAC/PC, XP/98, etc..) 2. It lets people get used to your name. 3. It lets you know if people are interested in your products. Lastly, dont expect to get rich quickly! Where does your inspiration come from when developing new products? I basically make products that for myself first. If I like the product then I develop it for sale. I dont make products with sales numbers in mind, I make products that I would want, and they tend to sell well. How has Renderosity's on-line community played a role in regards to your products, friendships and learning? First, Renderosity provides inspiration. I was inspired by PhilC, mobius, and others. I think it also provides healthy criticism. Constant complaints about my lack of post work frustrated me at first, but made me a better artist in the long run.
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