Renderosity
is waxing nostalgically as it nears its eighth birthday. Comparable
to dog years, the magical number eight is a milestone for online
art communities. To start the celebration, Renderosity will be
searching out and interrogating, [no, no, that should read,
interviewing] memorable members of the community, in our new
series: Where Are They Now?The perfect member to begin
this series is one of Renderosity's most beloved past
Administrators—Asher Dudley [MonkeyLek]. Asher was the
original multitask-masters and an indispensable member of both the
SongRamp and Renderosity communities. Among his duties, this
Superman Admin was an art director, artist, writer,
editor, moderator, and diplomat ... best known for his
mild-mannered Clark Kent disposition.
Â
Come join me [in the phone
booth] as we find out what Asher has been up to since leaving the
rigors of Renderosity's Admin life to follow his dreams of becoming
a professional CG artist/animator!Â
  Â
Asher, for those
who may not have been around when you were a part of the
Renderosity Admin Team, please give our readers a brief description
of your Renderosity responsibilities.
Â
I was responsible for the
Front Page content as well as the weekly newsletter and moderating
the forums.
Â
It is impressive
that you were on the ground floor of the creation of
SongRamp's (Renderosity’s music sister site) since
its conception in 2001. How did you first become involved with both
SpongRamp and Renderosity's parent company,
Bondware?
Â
My stepfather initially
introduced me to Tim Choate [founder of Bondware Inc.]. Over coffee
Tim and I discussed his vision for SongRamp. He brought me on to
assist in the office and to help realize that vision. Eventually I
moved over to working with Renderosity as well.
Â
You have been
missed greatly since you departed Nashville for the sunny coast of
Florida, eventually landing in la-la land. What have you been up to
since you left?
Â
I moved to Florida to study
Computer Animation at Full
Sail. I wanted to dive straight into an
intensive training course, with the intention of moving here to Los
Angeles when I was finished. While I wish the program I pursued
offered more depth, I was introduced to many facets of the CG
pipeline and met some good allies (a couple of whom are now in LA
as well). I came to California last summer.
Â
![]() Home Sweet Home © Asher
Dudley
Â
How did you land
your job on G4TV, and what was your official job title?
Â
I had been out here in LA
for a few months and looking everyday on various CG-oriented job
sites, when I came across the listing (I believe it was either on
Mandy.com or Entertainmentcareers.net). Even though the job
description left me somewhat befuddled (I had never heard of
"DekoCast" and "Deko 3000" before), I applied
and got a call for an interview a couple of weeks later. Soon
thereafter I was hired. I had a good interview, and I think they
appreciated my varied background in different software and
interests.
Â
My official job title was,
"On-Air Graphics Operator/Artist." I basically created,
with a couple of other people, the promotional pop-ups and
countdown timers that come up on screen. I also was tasked with
running the info ticker for Attack of the Show, and the
interactive on-air programs such as Star Trek 2.0 and
X-Play 2.0.
Â
During your stint
with G4TV, who was the most influential person you had the
privilege to rub shoulders with?
Â
Well, I did often chat with
Adam Sessler, the host of X-Play , but
we just talked about video games. Honestly, at the risk of sounding
overly sentimental, it was my privilege to work next to the myriad
young men and women who toiled every day in Master Control: the
graphics department, engineering, and the production departments to
produce our television shows. Most of G4s original shows
don’t run credits at the end, so they were truly the unsung
heroes. It was above all, a fun and educational experience because
of them.
Â
With degrees in
both Music and Computer Animation, which is your first love: music
or computer graphics?
Â
You know this is an
impossible question, right? [laughter]
Â
Yes, I know, but
give it a try anyway.
Â
I view them both as
opportunities to express different sides of myself and my worldview
in different ways. My dream has long been to join the two together
into one mega-uberproject—but my ambition probably will
outstrip my ability for a little while longer yet. That said,
I’ve been drawing since I could hold a pencil, so the visual
arts are probably a little nearer to my heart.
Â
On the music side
... do you prefer to create your music via the computer, or do you
enjoy the traditional route of non-virtual instruments (guitar,
piano, etc.)?
Â
I would like to become more
adept at software-based recording and sequencing, but so far
I’ve only played "organic" instruments, and
recorded on portable HDD- and tape-based machines and in studios. I
really prefer just being able to pick up my acoustic instruments
and pluck away.
Â
Turning back to art
... what is your preferred animation
software?
Â
For 3D, definitely
Maya—although I haven’t really tried 3DS Max. I
subscribe to 3D World Magazine, which comes with great software
demos and freeware, but nothing comes close to Maya, in my
opinion.Â
Â
Not only are you an
accomplished musician and animator, but your 2D and 3D artwork is
outstanding. I especially like your "old-school" style of
pen and ink character drawings. Have you ever thought of creating a
graphic novel?
Â
That was an old dream of
mine, a possible career path I considered in high school, and
definitely something I want to return to some day. Unfortunately,
there’s not a lot of money to be made there for most people,
and I want to make a living doing this. These days I would probably
be more inclined to create a sort of 3D graphic novel, combining
comics-style sequential storytelling with simple animation and a
musical accompaniment. My "mega-uberproject." Now if I
could just find the time.
Â
![]() Russelbert Wardrobe © Asher
Dudley
Â
Excluding art and
music ... what, or who, inspires your work?
Â
My family has always been a
big influence simply by virtue of being supportive. I’ve worn
many hats over the years, and explored many avenues, and
they’ve always stood by me. Maybe slowly shaking their heads
in disbelief, but still standing by me.
Â
I have to mention one of my
oldest friends as well, Giles O’Dell. I’ve known him
since we were both in the second grade, and we grew up exploring
our creative sides together, through drawing, animation, and music.
His work ethic, morality, and sheer talent always give me something
to aspire to. I highly recommend checking out his
website, zoonbats.
Â
Lastly, I find a lot of
inspiration in nature, in the patterns and chaos and diversity of
expression. Animals, plants, the planets, the microscopic all amaze
me. Whether aesthetically or emotionally, it’s a boundless
wellspring of creative juice and fuel for the fire
within.
Â
That's a great
philosophy. Keeping to the same vein of questioning ... do you have
a favorite CG artist?
Â
My mouth is constantly
agape when I browse Renderosity and CGTalk; the talent on display
from around the world is truly amazing. However, I must say
I’m most influenced, even for 3D work, by artists such as
Chuck Jones, George Herriman, Maxwell Parrish, Moebius, and Hayao
Miyazaki.
Â
I couldn't agree
with you more about your favorite artists, all excellent choices.
What about music? Who inspires your
musically?
Â
I would have to say that
consistently over the years it has been Muddy Waters,
The The, and Ali Farka Toure. Lately however
I’ve been listening to a lot of 1960’s Cambodian rock
music. It’s raw, raucous, alien yet familiar.
Â
What words of
encouragement can you give our readers when it comes to making
money from their artistic talent?
Â
There is more need now,
than ever before, for asset artists in all kinds of
3D fields, from video games, to film and TV, to simulations. And
the wealth of knowledge out there, on sites such as Renderosity as
well as from in-depth books and online courses, is there for the
taking.
Â
Renderosity is actually a
great place to test the waters by creating model and texture sets.
Then, put them up for sale in the Marketplace and gauge the
response from the community.
Â
I moved to LA since
it’s one of the prime locations for all kinds of 3D work, but
a good amount of work is done remotely by freelancers as well.
There is more competition but more opportunity than ever before.
So, talk to everyone you can, soak up all the knowledge and
technique as possible, continually hone your craft, and develop an
original voice. However, I know there are people on this very site
[Renderosity] that are better qualified than I to answer that
question. I’m still at the beginning of a long, long road.
[more laughter]
Â
 Moonlight Fisticuffs © Asher
Dudley
Â
Asher, I know I
speak for the community, as well as for all the Admins past
and present, that you have no idea how much you've
been missed. Thanks for stopping by and for taking
the time out of your busy schedule to sit down and play catch-up.
Just one last question, what plans do you have for the near
future?
Â
I’m investing more
time into updating my website, and adding more content
to my demo reel and portfolio. My friends and I are discussing a
short 3D project to work on.
Â
I’m trying to cook
better for myself. And I’m watching my neighbor's
one-year-old child take her first steps. She may be a little
wobbly, but she’s determined, curious, and happy to
learn—as apt a metaphor as any for my current state of
being.
Â
Thank you to everyone at
Renderosity for the opportunity to share a little bit of my world.
I hope for the continued success of the site and best wishes for
everyone behind the scenes and in the community!
Â
We invite you to
visit:
Â
Asher's
Personal Web
SiteÂ
Asher's
Demo
ReelÂ
Giles
O'Dell's Web Site
Â
Â
  Â
 All supporting images are
copyright, and cannot be
copied, printed, or reproduced in any manner without written permission from the artist.  As they sit down and talk candidly
with
Contributing Columnist Dee-Marie
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|
What's on Sale and see the Hot New Products for more items!
Renderosity
is waxing nostalgically as it nears its eighth birthday. Comparable
to dog years, the magical number eight is a milestone for online
art communities. To start the celebration, Renderosity will be
searching out and interrogating, [no, no, that should read,
interviewing] memorable members of the community, in our new
series: Where Are They Now?

Â
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