The 'Rosity Comic Strip - 7-9-07
July 10, 2007 2:51 am
Renderosity Comics - Random acts of smiles and a tribute to Harvey R. Ball by edhoover
July 10th (1921) is the birthday of Harvey R. Ball, creator of the smiley face. Harvey Ball was a graphic artist in Worcester, Massachusetts who was hired in 1963 to design a logo that would boost the morale of workers in two recently merged companies. The most simple and direct symbol for that purpose seemed to be a smile with two eyes and a yellow background ("like a bright cheery sun").
Harvey created the World Smile Corporation (WSC) in 1999 and the World Smile Day (October 1) with the slogan "Do an act of kindness – help one person smile!"
Ball never attempted to use, promote or trademark the image; it fell into the public domain in the United States before that could be accomplished. Harvey R. Ball died on April 12, 2001 at the age of 79 but his children affirmed that he never regretted not copywriting his icon.
Article by by edhoover
Tunnelrunners by JamesRoden [James Roden]
continued next week ...
The Catpack by anniemation [Janet Lynne]
The Mousecapades - Santorini by coa
Wren Derosity - Don't Look Back, Just Duck by sparkyjones
FoToonZ by Gordon_S [Gordon Syerson]
Frog Tales by frogdot
Non-Canonical by AnteriorLobe (Ron Kollgaard)
The Incredible Brinkton Agency by vdelor
(read the previous episodes here)
Drunequest by Dann-O
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I thank UVDan for his comment on paneled toons. I have worried about myself as I try to balance out the text and the pictures to produce an appealing result. In my case, the text is supposed to convey jokes, I aim for two comedic "beats" per strip, as well as (in most cases) slowly advance the current plotline. For the graphics I need to portray the characters who are speaking, of course, but starting around Non-Canonical #12, I have been trying to expand the backgrounds for both aesthetic reasons and to try and convey additional information about the characters. I'm not sure how often that is picked up though. For instance, I tried to make the equipment that Victoria and Gallimimus use in NC #31 all modern and computerized, while Evil Vicky's is more analog and steampunky (although I realize it's way to small to see the steampunk-ishness). On top of all that I have worried that my panels are too dark -- in the literal sense. I mention all of these details to show, well, obviously I highly over analyze these things, and because I do worry that I am trying to cram too much into a small space. The obvious question is what, if anything, to do about it. Dann-0 has one solution which I find appealing because then I wouldn't need to lose those aspects of the cartoon that I like, even if no one else notices. On the other hand, I may just be trying to shove too much in and adding nuances that nobody else notices. That's quite possible. I started Non-Canonical for various reasons, but I look at it now as a learning tool, a way for me to gain experience in translating a story into a graphical form (I think of myself more as a writer than an graphics person), that ideally works on an independent week-by-week basis, and also on a longer terms with what I call "mini-arcs." Anyhoo... If anyone else has ideas or opinions on any of this, I'd greatly appreciate it. And I am sure other cartoonists would appreciate constructive comments as well.