SIGGRAPH Asia 2013 – Bringing Virtual and Augmented Reality into the Physical Realm
December 1, 2013 7:32 pm
Hong Kong – Hong Kong Convention and Exhibition Centre (HKCEC) was transformed into a hub of digital innovation as leading computer graphics and interactive techniques pioneers convened for SIGGRAPH Asia 2013. Now in its sixth year, the event, which attracted more than 6000 industry professionals, researchers, artists, developers and enthusiasts from 60 countries, including Guest of Honor, Miss Susie Ho Shuk-yee, the Permanent Secretary for Commerce and Economic Development (Communications & Technology) from the Commerce and Economic Development Bureau, and with the help of CreateHK, has established itself as Asia’s premier conference and exhibition of its kind.
Showing that it is possible to both comprehend the importance of and complement the perpetual advancements of the industry, the SIGGRAPH Asia conference featured Keynote Speakers, Courses and other programs led by some of the most pioneering figures of the ever-evolving industry, including Thad Starner, the Technical Lead of Google Glass and true trailblazer of AR; founder of the online virtual world Second Life and co-founder of High Fidelity, Philip Rosedale; Pixar Animation Studios’ Supervising Technical Director, Daniel McCoy; Academy Award-winning animator, John Kahrs; and Peter Muyzers, Image Engine’s Visual Effects Supervisor.
See things differently as the industry moves further towards VR and AR
As the industry continues along the trajectory that places more
and more emphasis on AR and VR, as well as interactive techniques,
so too did the dialogue sparked at SIGGRAPH Asia follow this
Keynote speakers Starner, in his talk Wearable Computing: Through the Looking Glass, and Rosedale in The Revenge of Virtual Reality each explored topics of AR and VR respectively, looking into the future of wearable technology and the increasingly symbiotic relationship between humans and technology. Attendees were given rare insight into the forthcoming developments from both speakers’ companies, including demonstrations of as-yet-unreleased technology and previews of exciting projects.
Starner elaborated on the subject, saying “Wearable computing is now a part of everyday life. Bluetooth headsets, iPods, and smart phones are commonly worn in public and have much of the functionality demonstrated by early researchers in the field. Google's Project Glass, which has sparked the public's imagination, leverages experience from academia to enable compelling new lifestyles. Wearable computing will continue to enable users in new and exciting ways and it was a great pleasure to be invited to share my experience in AR advancements at SIGGRAPH Asia 2013.”
The integration of AR into everyday existence was also illustrated through The Virtuale Exhibition, curated by Arthur Clay from the Swiss Federal Institute of Technology, a collection of installations that were instated in various public spaces around Hong Kong and that could be both viewed and interacted with via AR apps.
Explore the ways that interactive technologies can improve our lives
SIGGRAPH Asia 2013 gave attendees the opportunity to explore the various ways that technology plays an increasingly vital role in our daily lives. Emerging Technologies Director Yoshifumi Kitamura commented, “Interactive technology has a genuine impact on the way that we live our lives and the ever increasing sophistication and profundity of graphics and interactivity means that it will serve to enhance them. The Emerging Technologies program delved further into this than ever before this year, showcasing numerous apps and technical innovations that may one day be part of our everyday existence.”
This year’s Symposium on Mobile Graphics and Interactive Applications also delved into the world of interactivity in the realm of ever-improving mobile graphics, highlighting the way that novel uses of graphics can both entertain and educate; key aims of SIGGRAPH Asia.
Educating through animation
With a stronger focus than ever before, SIGGRAPH Asia offered attendees the opportunity to learn from leading industry professionals, allowing for a more hands on learning experience. Award-winning animators led full-day training sessions that explored the place and the nature of visual storytelling in today’s technologically advanced climate and what it is to be an animator in the 21st century. The Industry Master Classes were supported by a comprehensive Courses program that saw both industry experts and key individuals from academia share their knowledge on a wide range of subjects.
Industry frontrunners showcased their latest innovations
The SIGGRAPH Asia 2013 Exhibition played host to a plethora of
top brands and creative talents presenting the latest developments
in hardware, software and services from all over the world.
Renowned names in hardware, such as CHRISTIE,
Intel and Stratasys, as well as
some of the most recognized software firms, including
Autodesk, Chaos Group,
Side Effects Software and Techviz
were all represented. Local industry leaders were also present as
part of the Hong Kong CG Pavilion, hosted by the
Hong Kong ACM SIGGRAPH Professional Chapter and
supported by CreateHK. 26 home-grown companies and
6 local tertiary institutions participated, showcasing the latest
creative products and services that Hong Kong has to offer. These
included Post Production Office,
Digital Magic and more.
Some of the many highlights from the exhibition floor included:
- CHRISTIE, one of the most innovative visual technology companies in the world, launched their new products, the Christie Mirage 4K25 and Christie Mirage 4K35 projectors for 3D applications. Anchored by the new Christie TruLife electronics platform, the projectors offer advances visualization in automotive, location-based entertainment, government, military, oil, gas and more.
- Side Effects Software presented its new Houdini Technology, Houdini Engine, which allows for deep integration of Houdini technology into a wide variety of digital content creation apps, including Autodesk, Maya and the Unity game engine.
- Stratasys explored the growing popularity of 3D printing and the ways that it allows people to unleash their creativity. As part of the Exhibitor Talks section, Jonathan Jaglom, General Manager in Asia Pacific and Japan of Stratasys, shared insights into the trends of 3D printing in areas of mass customization and direct digital marketing, demonstrating how Stratasys was helping to drive innovation and business value across the region.
The future of SIGGRAPH Asia
Following the continued success of SIGGRAPH Asia, Baoquan Chen, Professor and Dean, Shandong University and Chief Scientist, Shenzhen Institute of Advanced Technology as well as the 2014 Conference Chair shared his plans for the coming year’s event which will move from Hong Kong to Shenzhen and be held from 3 to 6 December at the Shenzhen Conference & Exhibition Center. He said, “I am thrilled to announce that next year’s SIGGRAPH Asia will be entering China after two successful editions in 2011 and 2013 in Hong Kong. We hope that the move will further establish China as an international nucleus of computer graphics and interactive techniques. As the industry advances and progresses ever-further, it is important that SIGGRAPH Asia carries on bridging the gaps between art, science, education, technology and research, both internationally and on a more local scale, and I believe that China could be the perfect platform for this perpetually expanding market.”
For detailed conference program updates, please visit the SIGGRAPH Asia 2013 website at http://sa2013.siggraph.org
More information about ACM SIGGRAPH can be found at:
- Facebook: https://www.facebook.com/SIGGRAPHConferences
- Twitter: https://twitter.com/siggraph
- LinkedIn: http://www.linkedin.com/groups/ACM-SIGGRAPH-42742/about
- YouTube: http://www.youtube.com/user/ACMSIGGRAPH
About SIGGRAPH Asia 2013
The 6th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place in Hong Kong at the Hong Kong Convention and Exhibition Centre from 19 – 22 November 2013. This year, the line-up of conference programs will include an Art Gallery, the Computer Animation Festival, Courses, Emerging Technologies, Posters, a Symposium on Mobile Graphics and Interactive Applications, Technical Briefs and Technical Papers. There will also be a trade exhibition from 20 – 22 November 2013, offering participants, ranging from hardware and software vendors to studios and educational institutions, a platform to market their products and services to computer graphics and interactive techniques professionals and enthusiasts from Asia and beyond.
About ACM SIGGRAPH
The Association for Computing Machinery (ACM) SIGGRAPH sponsors SIGGRAPH Asia 2013. ACM is an educational and scientific society uniting the world’s computing educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM strengthens the profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence.
Please note: If you find the color of the text hard to read, please click on "Printer-friendly" and black text will appear on a white background.
Please take a moment to join Renderosity's Newsletter List to receive news and information from Renderosity!
- 2015 Siggraph Conference Photo Gallery
- Siggraph 2015 Conference Report: Wednesday, Aug 13. Part 2
- Siggraph Report, Monday, August 10
- Getting Ready for Siggraph 2015
- Q&A with Siggraph 2015 Programming Chair: Jean Kaneko
- SIGGRAPH 2014: Creative People and Cutting Edge Technology in a Magic City
- Report from Siggraph 2013 (Part Two)
- Report from Siggraph 2013 (Part One)
- Report From SIGGRAPH 2012, Part Three
- Report From SIGGRAPH 2012, Part Two