SIGGRAPH 2011 Technical Papers Advance Preview
May 1, 2011 10:59 pm
(Chicago, IL) – The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. SIGGRAPH 2011, 7 –11 August 2011 at the Vancouver Convention Centre, will feature 82 Technical Papers, selected from among 432 submissions.
The papers to be presented were chosen by a distinguished committee of 52 experts from academia and industry. This year’s Technical Papers program also includes conference presentations for 33 papers published this year in the journal ACM Transactions on Graphics (TOG).
“Each year, the SIGGRAPH Technical Papers program evolves
to feature the most cutting-edge advances in technology," says
Hugues Hoppe, SIGGRAPH 2011 Technical Papers Chair from Microsoft
Research. “This year is no different as SIGGRAPH 2011
Technical Papers will provide a look into some of the latest
achievements in facial animation, stereo and multi-layered
displays, procedural modeling, and rendering.”
High-Quality Passive Facial Performance Capture Using
Bounded Biharmonic Weights for Real-Time
Authors: Alec Jacobson, New York University; Jovan Popović, Adobe Systems Incorporated; Ilya Baran, Disney Research Zürich; Olga Sorkine, New York University
Practical application as suggested by the Technical Papers Chair: An elegant UI framework that unifies cages, skeletons, and point constraints for 2D and 3D deformations.
Tomographic Image Generation for Attenuation-Based Light
Field and High-Dynamic-Range Displays
Authors: Gordon Wetzstein, The University of British Columbia; Douglas Lanman, MIT Media Lab; Wolfgang Heidrich, The University of British Columbia; Ramesh Raskar, MIT Media Lab
Practical application as suggested by the Technical Papers Chair: Exploring displays with more than two depth layers.
A Temporally Quantized Diffusion Model for Rendering
Authors: Eugene d'Eon, Weta Digital Ltd; Geoffrey Irving, Weta Digital Ltd
Practical application as suggested by the Technical Papers Chair: Amazingly realistic human skin.
Physics-Inspired Upsampling for Cloth Simulation in
Authors: Ladislav Kavan, Disney Interactive Studios; Daniel Gerszewski, University of Utah; Adam Bargteil, University of Utah; Peter-Pike Sloan, Disney Interactive Studios
Practical application as suggested by the Technical Papers Chair: A practical approach to enhancing cloth animation in real-time games.
Computational Stereo Camera System With Programmable
Authors: Simon Heinzle, Disney Research Zürich; Pierre Greisen, Disney Research Zürich and ETH Zürich; David Gallup, University of North Carolina; Christine Chen, ETH Zürich; Daniel Saner, ETH Zürich; Aljoscha Smolic, Disney Research Zürich; Andreas Peter Burg, ETH Zürich; Wojciech Matusik, Disney Research Zürich; Markus Gross, ETH Zürich and Disney Research Zürich
Practical application as suggested by the Technical Papers Chair: Stereo camera that uses computer vision processing to help automate interaxial and convergence settings.
Real-Time Eulerian Water Simulation Using a Restricted
Tall Cell Grid
Practical application as suggested by the Technical Papers Chair: Realistic fluids rendered in real time.
A complete listing of all the papers presented in this year’s program will be available on the SIGGRAPH 2011 web site in late May.
About SIGGRAPH 2011
About ACM SIGGRAPH
Please note: If you find the color of the text hard to read, please click on "Printer-friendly" and black text will appear on a white background.
- 2015 Siggraph Conference Photo Gallery
- Siggraph 2015 Conference Report: Wednesday, Aug 13. Part 2
- Siggraph Report, Monday, August 10
- Getting Ready for Siggraph 2015
- Q&A with Siggraph 2015 Programming Chair: Jean Kaneko
- SIGGRAPH 2014: Creative People and Cutting Edge Technology in a Magic City
- Report from Siggraph 2013 (Part Two)
- Report from Siggraph 2013 (Part One)
- Report From SIGGRAPH 2012, Part Three
- Report From SIGGRAPH 2012, Part Two