Renderosity Free Stuff Artist - mapps!

deemarie · May 9, 2005 12:53 pm

Each month we will showcase a Renderosity Free Stuff Artist, in appreciation for their thoughtfulness, and countless hours spent creating free items for the Renderosity community. This month we are proud to showcase the works of Michael W. Mapplebeck, better know to his Renderosity fellow artists as mapps.
Message2251701.jpgWho is Mapps? My name is Michael W. Mapplebeck, and I was born in Berwick, Nova Scotia, on June 5th 1965. I trained in Offset Printing, Technical Illustration and Graphic Communications. I currently am a resident of Halifax, Nova Scotia, working fulltime as an artist for a local printing company. Mapps was actually my Great Aunt Beths nickname, she passed away several years ago at the age of 99, so I use it in her memory. How long have you been a member of the Poser community and what do you like about it? I joined Renderosity in June, 2001, because I was thinking about upgrading to the latest version of Poser (Poser 4 at that time) and wanted a better look at what it could do. I was amazed by the number of free items, and started downloading. Even though I didnt have the software yet, I figured they may not be available by the time I purchased newest version of Poser. I had originally bought Poser 1.0 and hadnt used it in quite some time. I would say what I like the best about the Poser Community, are the friends that I have made here. Plus, I get to talk to people all over the world who have the same interests I have. How did you get started in Poser? I was already working with 3D, using Dream 3D when Poser first came out, I purchased it to add people to my work, but Poser 1.0 was a little rough to say the least. So I wound up not using it much. I had pretty much forgotten about it all together when I saw an ad for Poser 4. I was very impressed with the changes and it grabbed my interest again. I wasnt able to purchase it though until Poser 5 came out. I was hooked right after getting it out of the box. I now use Poser three to four hours every day for relaxation and enjoyment, other people watch TV I play with Poser. What version of Poser do you use now, and why do you like it best? I am currently using Poser 6, Im quite impressed with all the new features. The new lighting and environmental effects are fantastic. I like the changes they have made to the material room too. The new simple mode should be a huge help for those that were having trouble with it in poser 5. Having made and donated about 360 Poser 5 materials to the Poser Community here at Renderosity, I think I had that one figured out quite well. The new Poser 6 Materials, though, has added a whole new realm of possibilities. I am looking forward to releasing my first set of Poser 6 Materials to the community, how soon as yet is unknown, but I am working on them. Did you begin with Poser and find modeling or did you begin modeling and find Poser? No, as stated above, I started with 3D modeling and got into poser to add figures to my work. I began with RayDream 3 and Adobe Dimensions. RayDream 3 remained my primary 3D software until just recently when I upgraded to Carrara 3. RayDream was a fifteen-year-old software at that point and didnt even understand Object format. I had to transfer everything to poser using DXF. This had a list of problems, so I finally broke down and updated. I honestly wish I had done it sooner. 99% of the problems I was having with my creations in poser went away and I could concentrate on building things for poser and not spend half of my time trouble-shooting. Where do you get your ideas from? Most of them just hit me out of the blue, but many are requests. My normal method of working is to sketch a rough draft of the main idea, then, I begin building. When I start building I have only a rough Idea of what I will do, I let the idea develop as I work on it. Most of my projects undergo several changes during the construction. Sometimes the changes are so drastic they hardly look like the original sketch. I find most of the time my projects keep getting bigger while I am working on them. Something I just finished building, will give me a Idea for something else that would go well with it. If I am on a roll it is very hard to stop adding to it. As a result I will often do a part two or three even. My HoSM set (Hamlet of Sir Michael) set is up to about part 11 and still going. I have at least eight to ten more sets I want to add to it. I had planned to build the town in about 6 months, well I have added so much to it that I am still building and planning, and it looks like this one will be over a year in the construction. So I guess most of my new ideas come from things Ive just finished. What was the first model you ever made? Did it work out the way you planned? My first attempted model was a jet fighter... it stunk. It looked more like a messed up glider than a fighter plane. When you're making your models and everything seems to be going wrong, what keeps you going? I think the simple fact that I am just quite laid back. If everything is going wrong, I generally just switch to a different project. On average I have as many as eight projects going on at the same time. If one is not working, I switch to another. It gives me some time to think it over without it getting under my skin. I find if I leave it alone for a day or two an idea will usually come to me to fix what every it is that isnt working right. What's your favorite free model contribution? My very first one Cargo Droid. I had been modeling for fifteen years and using Poser for about eight months, when I posted my first free item. So I dug through my archives for a model that I was quite proud of to post as my first. I settled on the Cargo Droid. He underwent several changes in order to get him to work in Poser properly. It is still available for download. If you go to my free section and click last he is the last one on the list. Do you have a favorite image created with your free stuff?
Go Ahead Laugh by mapps [Michael Mapplebeck]
I would say it is Go Ahead Laugh, its one of my older pictures using my PT Victoria Room free download. It also contains two of my free droids. It was fun to do and the room has likely been in more gallery pictures by other artists than any other set I have made. It is not surprising that it is also one of my most downloaded items.
Message2251704.jpg mapps Free Stuff used in the "Go Ahead Laugh" image
Do you have any advice for people who are just starting out sharing their models? Start simple, it is very discouraging to have things not go your way. Starting simple helps you develop the skills and knowledge to build the more complicated things. I jumped in, head first, and got very depressed when I couldnt make the stuff I wanted to. After trying and failing several times I decided to do the tutorial that came with the software. I recommend not following in my footsteps. Start with the tutorial if you havent done it yet. It is like having someone turn on the lights. When taking a model to Poser that will become a posable character, try to use something with only three to five bones starting off. It gives you the chance to figure out the bone method without having to spend three hours setting up the bones to find out you may not be doing it right (again you can learn from my mistake). If you can work with three bones and get them to work properly you are ready to work with many bones, the idea doesnt change, just how long it takes to set them up. Remember friends can help no one is good at everything. Look around Renderosity and you will see that many of the people who contribute to the community, contribute in pairs or groups. I rely on the help of my friend yesitis3, he shoots the material for me to use to make my textures. Together we create free items for Renderosity. Id be completely lost with out his help. Also remember, bigger is not always better, and more is often less. Dont make textures larger than they need to be, a baseball doesnt need a 4000 x 4000 pixel texture since the final render is apt to be about the size of a dime, or smaller, on the screen. A large texture does not give more detail to a small item, it just uses more render time. Higher polygon count doesnt make an item higher quality. Plan ahead! The minimum required polygon count is what you should aim for. A box is really only 6 sides, which is only 12 polygons (triangular) or 6 polygons (square), 12,000 polygons wont make it squarer. It will just be a much larger file. In the case of a sphere a small sphere (golf ball size) doesnt need as many polygons to look round as a sphere does that is 6 feet tall. If you will be adding deforming morphs or displacement to a object (such as bulging the sides out or dents) a higher polygon count will make the morphs smoother, only increase the polygon count in areas that will need it.
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Message2251852.jpgA special "thank you" to contributing columnist, artist, Angel1, for taking time out of her busy schedule to conduct this month's Free Stuff Artist Interview.
If you know of a Renderosity Free Stuff Artist that you would like to have us showcase, please drop Dee-Marie a note with the artist's Renderosity username, and keep checking the Front Page News, you never know who we will be showcasing next! May 9, 2005

Article Comments

cappy3 ( posted at 12:00AM Mon, 09 May 2005

Congrats Mike!! I can't think of another artist who deserves this more. Your talent and kindness are much appreciated.....

cedarwolf ( posted at 12:00AM Mon, 09 May 2005

Dude, your kindness and generosity has made it possible for artists such as myself to get involved in Poser and the Poser community. I just wanted to take a moment to say a profound "thank you" and wish you well.

ClintH ( posted at 12:00AM Mon, 09 May 2005

Hi Michael, Great interview. Your free stuff is wonderful. Keep up the great work and thanks for supporting the community with your creations!

olitoth ( posted at 12:00AM Mon, 09 May 2005

Excellent creator : all your props rocks ! Well done, you the man !

mapps ( posted at 12:00AM Mon, 09 May 2005

Wow, thank you. If it weren't for all the people that show intrest in my free items I wouldn't post them. I'm just glad that so many people enjoy them :-)

Shadow_Fyre ( posted at 12:00AM Mon, 09 May 2005

What a wonderful interview! Congrats mapps and thank you for all your contributions, I especially love all the P5 materials!

Crimmy ( posted at 12:00AM Mon, 09 May 2005

Thank You Mike. I am learning and your stuff has made it just that much more fun. I kinda like messing with the posette and p4 guy and trying to improve those. It's fun discovering new things and I hope that I am as skilled as you some day. Thanks again!

animajikgraphics ( posted at 12:00AM Mon, 09 May 2005

Congratulations Mike! So glad you are being recognized here. I'd like to add my "thanks" to you as well for your contributions. Way to go!

sunfirexed ( posted at 12:00AM Mon, 09 May 2005

Hey congrats! You deserved this tittle! You are a very nice person that always take time to give your talent for free and that is very rare these days. Go Ahead and keep doing great stuff!

fiction2002 ( posted at 12:00AM Mon, 09 May 2005

Congratulations, Mike! You totally deserve this. As you know, I use props of yours in quite a few images, and the fantastic Poser 5 materials you created in just about all of my work. Dude, you're awesome!

shadownet ( posted at 12:00AM Mon, 09 May 2005

Kudos! Really glad to see you getting some long well deserved recognition. :O)

SoaLD ( posted at 12:00AM Mon, 09 May 2005

I cant say enough positives about Mike. We quickly became friends thanks to Renderosity and his genuine kind heart and willingness to help out a noobie (me) that was clueless (still am). Congrats! Well earned my friend. :) As a veteran of broadcast media, great interview and presentation too Angel1! :)

FantastArt ( posted at 12:00AM Tue, 10 May 2005

Hello Michael! Very interesting interview. Thank you for all your fantastic freebies. I use them a lot. Best wishes for the future! Nicola

markk ( posted at 12:00AM Tue, 10 May 2005

I agree. Thanks for support and your freebies

Streetandsmith ( posted at 12:00AM Tue, 10 May 2005

I also appreciated reading the interview. Thanks very much.

kirwyn ( posted at 12:00AM Tue, 10 May 2005

Thank you for all your generous contributions, and may you continue to provide inspiration to the Poser Community. Congratulations Mike!

Black Rain ( posted at 12:00AM Tue, 10 May 2005


BonBonish ( posted at 12:00AM Tue, 10 May 2005

Hi Mike, Congrats for the interview :)... you deserved very much that recognition... you make wonderful props and things and I also appreciate very much your friendship :)...

Richardphotos ( posted at 12:00AM Tue, 10 May 2005

Mike does all the hard work! I am along for the ride. thanks for mentioning my name. the reason I became friends with Mike, was because of all the free Poser stuff he provides the community, and I offered to supply him with textures , so our friendship went from there

novelist999 ( posted at 12:00AM Tue, 10 May 2005

Thanks for giving so much of yourself, Mike, and for the tips on getting started in 3D modeling. :-)

LostinSpaceman ( posted at 12:00AM Wed, 11 May 2005

I don't know what the deal is but I can't download a single one of your freebies and yet other freebies from 'Rosity download just fine. I've only run into this popup security warning on one other persons site and I've no idea why it's showing up! I have the security setting for "Download Files" set to be "Enabled"

PapaBlueMarlin ( posted at 12:00AM Wed, 11 May 2005

Congrats!!! I love your freebies, particularly the environments and all those materials. Thanks for all the hard work. It's certainly appreciated :)

mapps ( posted at 12:00AM Wed, 11 May 2005

It's a windows XP-SP 2 problem with webzoom downloading from Freewebs (in my case) there is a long winded discussion about it in the Forums. The quick explanation is it happens when XP installs the SP2 patch. With Internet Explorer open go to the tools drag-down and choose internet options. When the setting panel pops up you want tab2 "security" look for the do not enter icon, marked Restricted Sites click on it and the button "sites" will highlight below it. Search the list for, select it and choose remove. The files will download after no problem. Microsoft has been unable to come up with an explanation as to why it shows up on the list.

classyladytwo ( posted at 12:00AM Wed, 11 May 2005

Great interview mapps nice to see your getting credit where credit is due.

blonderella ( posted at 12:00AM Wed, 11 May 2005

congrats Michael! you are a very talented and also a very generous person...your creations are wonderful...I had the same problem as Mizreal at first when trying to download your items, but I wanted them so badly that I fiddled around for a looooong time until I finally figured out how to go about getting off the blocked was well worth the time and frustration! thanks again and best wishes to you in all your endeavours...

Lucie ( posted at 12:00AM Thu, 12 May 2005

Ahhhhhhh! Very well deserved! Your freebies are fantastic! Thank you! :)

svdl ( posted at 12:00AM Thu, 12 May 2005

Congrats Mike! Your freebies are wonderful, thanks for all the great stuff! I really like your materials, learned a lot from them.

evanime ( posted at 12:00AM Thu, 12 May 2005

Thanks to you I don't need to buy Poser props(ducks and hide). Seriously your freebies are a great help to a lot of artist. So thank you very much.

wespose ( posted at 12:00AM Thu, 12 May 2005

I love your freebies!! I think in just about every render I've ever done there is at least one Mapps object in it. I just wanted to say thanks! I enjoy playing with the toys you give us!

kusanagi73 ( posted at 12:00AM Thu, 12 May 2005


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