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Bridge Scene 001

Terragen Architecture posted on Sep 29, 2007
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Description


I did this to figure out mapping modes on an imported object that never had textures but channels for them. I made eache one a distinct colour , named them after the colour and later after the part identified in the render.Then it was hit and miss on mapping modes and sizes till it looked O K. The wall is the terrain, Displaced and textured by the same map...restricted by height with no fall off. DeadGrass, Default tree. Thanx fer lookin' in...Comments welcome.. ... DeadGrass by Traveler Rural Castle by rodluc2001

Comments (6)


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xplosivemind

4:28PM | Sat, 29 September 2007

HEHE, you throw them out fast mate!! Can you import terrain into TG2P? Nice work on the building and the wall. The wall is really nice.

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deevee

4:38PM | Sat, 29 September 2007

Hi Bobby, now that your creative juices has been stimulated, I can confidently go to sleep!! well done my friend.

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DeathTwister

5:42PM | Sat, 29 September 2007

Wow Nice work brother, I like it. But the grass is way to bright green, ya I know not your fault, but I know you can go in and adjust the color of the grass and take some of that bright green out and tone it down some. I did that to a post a couple of weeks back, not to hard to do. Other then that fantastic my friend and an easy 5 for sure.

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Fidelity2

7:53PM | Sat, 29 September 2007

Very well done. 5+.

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Thelby

2:59AM | Sun, 30 September 2007

You just keep growwing in this Software, Fabulous work, 5 Stars!!!!!

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Revenant-Graphics

10:18AM | Sun, 30 September 2007

this is a great example of showing in wich aspect terragen really lacks. objects...


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