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Maya is a complex
software, and getting the right information can be vital. There are
plenty of books that cover the different aspects, such as modeling,
rendering and scripting. However, Maya Plugin Power focuses
on something completely different: Maya plugins.
The idea behind Maya Plugin Power is to give you a one-stop plugins
resource. There’s this idea about Maya not using, nor needing
plugins, unlike other software packages such as 3D Studio
Max. However, there are some Maya plugins, including those that
can be considered “must haves†for any production
environment. Of course, there isn’t an extensive list of
plugins to choose from, and the book focuses only on commercial
plugins.
Nevertheless, some stand-alone third party applications are
discussed as well, since they can work in conjunction with
Maya.
The book starts with cloth simulation, focusing on Syflex.
Then it moves to hair and fur simulation using Shave and
Haircut, render engines such as Renderman for Maya and
Maxwell renderer, fluid simulations using Realflow,
automatic character setup with The Setup Machine, vehicle
animation with Craft Director Tools, computer demolitions
with Blast Code, miscellaneous tools (such as
SmartDuplicate, Seamour, and Wire), and
finishes with the stand-alone applications: Modo,
Silo, ZBrush, Polytrans and Vue
xStream.
In each chapter, the author provides a description on how the
plugin works, as well as some easy to follow tutorials. You will
also find interviews with the men behind the plugins, which will
provide an interesting reading.
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One thing you should keep in mind, though, is that the book
isn’t meant to turn you into a Maya Plugin Master. You will
learn how the different tools dedicated to that specific plugin
work, and also the overall workflow, but you won’t learn
everything down to the last trick.
As a Maya user, you know that half of the Maya learning comes from
experimentation. In most cases the same applies to plugins. This
means that even if the book doesn’t go deep into every single
parameter and tool of your plugin, it should give you a fairly good
understanding on how it works, so that you can then experiment by
yourself. On the other hand, if you don’t have the time to
experiment and learn the plugin “the hard wayâ€, the
book will give you enough information to help you decide whether or
not that specific plugin will fit your needs.
At the end of the book there are some links to some plugins not
covered in the book (for example: TSplines, Glu3D,
DNT, and MuscleTK, among others) as well as third
party applications (such as Mudbox). There’s also a
reference table that shows what platforms the plugins run on. While
some plugins, such as Syflex or Shave and Haircut,
are multiplatform, some others aren’t, like Craft Director
Tools.
Although it is fine that they are at least mentioned, I believe
that some tools should have been covered in the book, like
TSplines which even won a technical achievement in 2006 at
SIGGRAPH, not to mention that it’s one of the most versatile
modeling systems out there.
The book also includes an accompanying DVD with supporting files
meant to be used when following the tutorials. However, the DVD
doesn’t include demo versions of the plugins, because,
according to the author, they would have taken too much space.
Maya Plugin Power offers a nice source of information about what
plugins are currently available. The downside is the fact that some
very good plugins were left out, as well as some nice stand-alone
applications. I don’t consider that it would have been too
vital to save a few pages if we could have a little more
information about other tools, since some books like Mel
Scripting for Maya Animators are almost twice as thick.
If you want to have a quick reference guide with information about
the different Maya plugins, this book is for you. However, if you
expect it to be an all-in-one in-depth learning experience, you can
skip this one altogether.
Available from:
Amazon
Barnes & Noble
Animation
Alley is a regular featured column with Renderosity Staff
Columnist Sergio Rosa
[nemirc]. Sergio discusses on computer graphics software,
animation techniques, and technology. He also hosts interviews with
professionals in the animation and cinematography fields.
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