Wed, Mar 11, 11:02 PM CDT

Lesson 23: Rigging - Joints

Nov 03, 2015 at 12:00 am by thaaksma


2015 POSER Tutorial Series

We here at Renderosity are excited to continue to offer our members the opportunity to further their knowledge of the POSER Software.

Last January we announced our collaboration with industry veteran, Mark Bremmer, who worked to guide both new and experienced POSER users through various aspects of this powerful tool. As we begin a New Year - we'd like to invite all of you to continue to build upon those skills taken from last year's tutorials.


Lesson 23: Rigging - Joints

Getting a character’s skeleton in place is only part of the process. In this tutorial, we examine how to begin using the joint controls to make joints and polygons work well together. We also examine some bugs in Poser that show up when working with imported geometry - and how to deal with them.


How to watch this tutorial series

These tutorials can be found by navigating to the 'Tutorials' option in the main navigation bar. From there you'll want to select 'Premium Tutorials' from the drop-down.

If you have any questions or comments after viewing this lesson, you can post in our Premium Tutorials Forum.


Click the image below to view Lesson 23


More about Mark Bremmer

Mark Bremmer, a Moderator in the Carrara forum, has been a member of Renderosity since 2000. Professionally, Mark has worked as an illustrator, animator and designer for over 20 years. While much of his work is for the business to business markets, if you have seen shows like; The Voice, ESPY Awards or the History Channel's Mega Movers, then you have seen some of Marks commercial work for consumers.

Since deadlines are 'King', Mark uses a host of software to complete projects on-time such as; Vue xStream, Cinema 4D (with a ton of plugins), Lightwave, modo, Poser and Carrara. His Video applications include the Adobe suite of products and Apple's Final Cut offering.

This diversity of experience in software and client needs has resulted in Mark being asked to be a presenter at the National Association of Broadcasters (NAB), SIGGRAPH and also makes him a sought after freelance author for 3D Artists Magazine, 3D World Magazine and Micro Filmmaker Magazine. In addition, Mark is asked to speak at art colleges and schools about the business of creativity in the commercial world.

Over the years, Mark has also been hired by several tutorial companies to produce a variety of tutorial series on many of the software packages that he uses professionally.

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