July 2007 Vendor of the Month - Posermatic
June 30, 2007 11:52 pm
Who is Posermatic?
I'm 40 years old now, married and with two beautiful daughters. I have a 9 to 5 job, well usually 9 to12 or more, on a print shop from quite some time. It is very stressful so Poser is to me like a creative, never dull and more relaxing spot in my life. Love the beach and every year go there with the whole family, parents, sisters etc...(twice if the time allows) Plan to live there once my little girls grow up a bit more. I loved to sculpt things since I can remember (I sculpted a Venus in a chalk once!) and found later that 3D graphics are almost the same but in a much more cleaner environment (without the clay or plasticine beneath your nails ;) I admire the work of Auguste Rodin and Michelangelo among many others. How long have you have you been involved in digital art?
With computer graphics I started with Aldus Freehand 2 or 3 and made my first commercial work with it. Found Photoshop 2.0 later on and use it as a regular basis ever since. For 3D graphics, guess I started something like 16 years or so. Never full time since at the time I couldn't make a living out of digital 3D art at the time, which I always regret. So it was always on a freelance basis and for personal artwork. My first 3D app was Strata Vision and use it for many years. Along with it I used Macromodel for organic modeling and Alias Sketch. I tried Infini-D but didn't like it too much since I was used to Strata too much. I left the 3D field around '96 but returned to it with Poser 4 and Cinema 4D some years later and had been working with them ever since. What are you currently working on?
I have always a lot of projects around, for different figures in different stages of development but most of the time I end up finish working on an NGM or NBS related product. This is because of the IM's and emails that customers send to me on an almost daily basis. It is a matter of equivalence so to speak, if I put in the balance all the effort involved in those emails with more than one line asking me for a given product and on the other side all the work involved in an NGM set for example. I would need to build 4 or 5 NGM's to be even! NBS for V4 is on the final stages of development and also a couple of Sci-fi and Fantasy suits for different figures. What software do you use and why?
For modeling and to make morphs I use Cinema 4D. I feel very comfortable with it's modeling tools/plug-ins and since most of the morphs that I do are very specific and need a lot of precision, control and a non linear work flow to make changes at different stages of production is a most. For texturing BodyPaint and ZBrush and for "Poserizing" I use PoserEd and EasyPoseUnderground. This two are a most, with PoserEd you can make almost all of the main tasks required for Poser files like injection files, correct references or turn a Poser scene file (pz3) into a pose file (pz2). EPU is more specific but to add ERC code to a figure or pose there is no other. As for Poser I use 6 and 7 and some plug ins that can't live without them: Realskin shader, GlowWorm both to render images for promos or for my gallery. Where do you find inspiration for your products?
For the NGM products the inspiration is everywhere ;) I like Fantasy art and Sci-fi a lot and have many books of artists like Frank Frazetta, Boris Vallejo, Syd mead and others. Japanese Anime is also very inspiring as well as French artists like Moebius, Caza and Bilal. Do you have any advice for aspiring Digital Content Developers?
Here are a few tips that think could be of help: Good products are not easy to do and all require a lot of work and knowledge of Poser files. Do always your best never less. Keep in mind that you are selling stuff and that you have to deliver a certain amount of quality for the money you are asking for so if you think that you can make something better, do it instead of start selling it as is. Customers will notice it. Don't' use your heart to judge your product, use always your head. Customers user their head to pull the money out of their CC not their heart. Don't rush a product on the MP just to start selling, this will only hurt your reputation and potential sales. Do less products but with better quality than a lot with low quality. Don't sell your product cheap since your time and effort isn't cheap. How has this on line Community (Renderosity) enhanced your work, relationships, and learning?
I like to be around, usually reading posts at night before I hit the bed and giving tips or advice to people whenever I can. I would like to be more time at the forums or be more active but unfortunately I can't since my work doesn't allow me. I know some people that do many things and are very active making and answering posts, I don�t understand how they do that and my respects to them. Time has past and it still amaze me how people interact here and you can always find somebody that can give you a hand if you came across a problem. The best part is that you can feel safe that no matter how silly your post can be or how obvious the answer to your problem was, nobody laughs at you or make you feel bad about it. I have seen evertything here, people who got married because they met here in virtual space because they found mutual interests. This is only possible in an open place like this. Do you have any final words?
Nothing more than to thank my customers, the administrators, the helpful people at the forums and specially to my family whom I love very much. -------------------------------------------------------------------------
Congratulations. Your NGM's are an amazing accomplishment and breakthrough. They really enable the artist to reach a level of realism that without them is impossible. Thank you for all of the years of hard work building your artist's eye and the technical skills to not only be able to sculpt such beauty but to make it available to all of us. cheerio lululee
Congratulations...I know that I've purchased several of your products, and they never cease to amaze me with the added power of realism that they offer. It's almost too easy to spot a "Posermatic morph girl"...They are the ones that actually have realism to their morphs. (Good to know my emails whining about needing NBS and NGM for V4 actually count!) :P
Congratulations, I hardly render females, I prefer to render poor males, who are far more misunderstood and discriminated by Poser renderers legions more eager for boobs than for body expression ;-), but I am looking forward for your NBS for V4!!!!. I absolutelly appreciate the quality and long work you put on your products, not only the NBS and NGM, and I will be one of the first to click "purchase" as soon as your NBS shows here. :-D. Well deserved and congrats again.