Interview with Vendor of the Month - Outoftouch

gToon · August 12, 2016 7:38 pm

Tags: Interview, Outoftouch, Vendor of the Month

vom August Outoftouch

The Vendor of the Month for August, 2016 is:


Our Vendor of the Month (VOM) for August, 2016, is amazing Outoftouch. One of renderosity's top vendors, Outoftouch has won the Vendor of the Year and All-Star Vendor of the year as well as this month's Vendor of the month. With nearly 2,000 followers at Renderosity, Outoftouch is a very popular vendor. Outoftouch was kind enough to answer several questions about her work, her ideas about creativity and a bit of her back story.

Interview with OutofTouch

Renderosity: You've won Vendor of the Year and All-Star Vendor of the year, now you are the Vendor of the Month! How do you create such consistently beautiful and stylish products for your store?

Outoftouch: Thank you. Well it is hard to answer this question, however I always aim towards creating quality content and work lots of hours a day on every product until I'm happy with it. Sometimes I need to take little breaks from products when I don't feel there is something moving on or I don't like something. Then I start working on another product. A few days later I have some kind of a neutral view on the other product and can go on with it.

What would you like Renderosity members to know about you?

Outoftouch: Outoftouch is a mid-twenty year old boy. I'm living together with my girlfriend in Northern Germany. Beneath my biggest hobby, which is this whole thing here (I live it!), I love listening to music, I love making music with friends, rather electronic than acoustic. In fact, beneath Poser, music is my biggest hobby then. I'm grateful I can totally accomplish my inspiration and feelings in my work. I'm happy I got the chance to make my hobby to my job and working with so many great people here!

You have so many great products in your store, but I'm particularly impressed with your clothing designs. What do you do to make the items seem so natural and flowing?

Outoftouch: When there is something I have learned over the last few years it definately is the mesh and its topogoly. I often end up having to change parts afterwards for the specific smooth results, especially in the morphing process. I have different methods of creating morphs for flowing, some are actually simulated, most of them are created by hand though.

Can you describe your workflow for clothing?

Outoftouch: I always start finding inspiration, most of the time online, but also in the city, in shops, etc. I then begin modelling utilizing different apps like Marvelous Designer, ZBrush or Cinema 4D. I then try out different morph situations (like opening, wind, undressing) and see if the actual mesh needs adjustment. Once the model is done I create the UV template and can begin rigging in Daz Studio. I add morphs for bodyshapes, adjustment and of course the special effect morphs. At this point I sometimes take a break and start something else until I feel I have some little distance to it to start working on it again, which leads to the next step: texturing. The obvious comes after this, rendering promos and putting them together.

You also have a real sense of how to render your figures; can you tell us a little bit about this process?

Outoftouch: Rendering promos became the most time intensive part of my work lately, since I'm a little perfectionist on them. I haven't counted how many renders, before the actual promo rendering process starts, are actually done. This might be between 20-50 test renders to try out light settings, characters, backgrounds etc. Daz Studio Iray has given us so many possibilities to create really amazing renders and I often can't decide because there are so many options. I have some premade settings for promos which I always tell myself to use, but I end up in adjusting everything, everytime ;-)

Advice for first time vendors at Renderosity?

Outoftouch: Create quality content and always go with the technical improvements the market and your software has to offer. I know at times it might be hard to get used to something new, but creating products is also a big learning process, everytime.

Finally, what are some of the projects you are working on currently?

Outoftouch: I'm currently working on some more casual fashion items, lingerie and hairs and already began planning for a Halloween project :-)

Vendor of the Month Video

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Article Comments

rikomortis ( posted at 8:01AM Sun, 14 August 2016

Great Interview, Congratulations !

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