is the Renderosity members choice for the May, 2017, Artist of the Month. His real life name is Vadim Vedim and he hails from Riga, Latvia. Vadim uses a variety of tools to create his delightful pin-up scenes, but primarily focuses on the excellent rendering in Cinema 4D. Spend 10 minutes in his very large and beautiful gallery and you'll find pin-up figures in all kinds of situations - on a train, going for a walk in the Fall, hanging a racy picture and much more.
Vadim was kind enough to answer a few questions about his background, his work-flow and his gallery creations. My thanks to him for taking the time. And a big congrats for being voted the Artist of the Month for June! It certainly is well-deserved.
Interview with velleman (Vadim Vedim)
In your bio you mention you started creating 3D art in 2010. What got you interested and why did you choose Cinema 4D as your creation tool?
I did some artistic photography long time ago, I always liked images (including paintings, photographs). As far as I remember I learned about the existence of DAZ and POSER on the web, tried both, decided on DAZ Studio. Later I was advised by a member of a Russian 3D art website (http://www.poser.su) to improve the quality of my pictures and use V-Ray rendering engine in C4D.
You have such a gift for capturing the female figure in cute and provocative poses. In fact, your work reminds me of the great pin up artists like Vargas and Gil Elvgren. Have you been influenced by classic pin up imagery?
Of course I am highly influenced by the great classic American pin-up :-). And I like not only "provocative poses" but the whole idea to depict a funny situation that also allows giving a pun in the title.
There are so many great images in your gallery, but one of the highest rated ones is Sailor Sveta (created early in your 3D career). Can you tell us a bit about where this image came from and how it was created?
It is strange, of course, that you like that picture (Sailor Sveta) so much. The quality is very low, perhaps I might remake it :-). The image came from one of DMs poses (which I liked) and the outfit I got at that time, no fancy ideas :-). But finally I achieved a great atmosphere and splendid visual harmony of the image.
Expanding on the previous question; what is your general workflow with Cinema 4D? Do you start with a sketch and then model? How do you work?
My workflow is simple. I do posing and camera POV selection, do some scene assembly - all in DAZ Studio. I do not model, I use DAZ/Poser models, therefore I do not need to sketch anything. People who model by themselves can make one or two pictures per a year (I do not know for sure, perhaps more :-)). Then I export my scene as an object file, which I import into C4D. Then I have to create all V-Ray materials, which is, in principle, a laborious process (but, of course, I have many reusable materials to make things faster). Finally I render the image in V-Ray for C4D.
As a Latvian artist, how has your culture influenced your ideas about art and artists?
I am a Russian artist and of course I am highly influenced by the great Russian culture (not only by the great American culture :-)). I was born in Latvian Republic (in the Soviet Union) and found myself in Latvia outside Russia after the collapse of the SU :-)
How has Renderosity made a difference in your growth as an artist?
The Renderosity is a game you just love. But it does next to nothing for your growth, the comments are just polite, it is not done at Renderosity to point out mistakes, bad composition, bad materials, etc.. I did grow up by being heavily criticized by the members of the above mentioned Russian website.
Anything you'd like to add in closing?
OK, just one point. You google for the superb 3D art and typically find sites with works done by means of MAX, C4D, ZBrush and so on. And then you see how well technically it is done (photo realistic). The mesh is often required by the viewers. As a rule that has nothing to do with the word "fine art". l am glad that here at Renderosity people create art (one might name it hobby art, it don't matter) by simple means. The results in principle do not have to be realistic (but they may be). Thanks all Renderosity team for the great job :-).
Be sure to visit velleman's gallery at Renderosity.com
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