Real time Low poly female W.I.P. by Crossblade
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Hi Everybody!....huh? No one around eh?...oh well...
This is a low poly character I'm working on for animation in a real time engine. So no bump, specular, or other fancy maps. No fancy shaders, and a poly count of just under 8,000 before optimization. Facial morphs, animatable teeth, tongue, eyes, all the usual necessities. Any comments? Anything I've missed? Keeping in mind it's still only 90% complete, and I'm still tweaking, and adding and fidlling. Oh, and this was 3ds Max 3.1 too, for the curious.

Comments (11)
This is looking realy good. And are those her nickers i can see popping out the top of her jeans? or am i just totaly perverted:P
No dude, that's her knickers alright! It's all the rage at the moment....apparently.....
looks great. awesome work.
I think she looks great!
That is outstanding craftsman ship. I would love to see the wire frame. V.Nice texturing as well.
Great model, specially since it is low-poly..
Super Job! Looks very clean, I especially like how the clothes wrinkle and drape. It was a ton of work I am sure but it's paid off. Its hard to tell from the angle but in the left image the crease on the hipbone looks a little sharp
This is awesome texturing. The clothes are looking really good. Neat work. :)
awesome... if you hadn't mentioned the poly count I never woulda known otherwise... and the fact that you did this with 3.1 is an accomplishment all its own... wonderful!
Man! Love those textures. Awesome jacket and pants. Those wrinkles are soo cool. (Undies showing is a nice touch as well) Weeeee
Ditto on those textures! Fabulous! Great model!!