Mon, May 20, 7:08 PM CDT

BlobSportsCar

Imagine 3D Modeling posted on May 06, 2004
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


This is my entry for the Blobs compy...it won strange as that may seem. THe car is meshed blobs which i then booleaned [sliced] out the wheelwells,interior,lights,and grill. The mag wheels and tyres are also blob objects as well. enjoy,comments welcome.....thanx for viewing

Comments (3)


)

Dhurgan

6:40AM | Fri, 07 May 2004

I would like some info on how you "blobbed" this object :-) did you extrude or group by path or somethign to get the smoth transition or did you manually place each sphere? What blob and meshstrengths did you use? Its a great object, I could make one in organica, but it looks like a lot of work with blobsspheres. :-)

)

bobbystahr

10:12AM | Fri, 07 May 2004

Building the BlobbyStahrCar** 1. First i made the left side fenders. 2. Copy,Paste and mirror for right side. 3. Construct the body, about 1o blobs i think. 4.Add an axis and group all to open axis. 5.build some neg blobs[-1 is what I used] to flatten ares that need it. 6. Once I got it where I wanted it I saved the blobs and then used the Objecet>mesh blobs command. 7. Once i figured out what hole openings were needed[wheelwells,lights,grill and interior, I made shapes[4 closed cylinders for wh wells,2 smaller ones for the lights,and an oval for the grill area,with a smoothed box for the interior]I positioned these where I wanted and then sliced all together at once. 8. Once I'd deleted all the un-needed parts I took each part in turn, and in face mode ,selected all faces and gave a descriptive name,ie: R FR WHEEL WELL, for all parts. This way when all joined together you have access to all faces,edges,points, boundaries etc from the pick sub group command for later tweaking and texturing. 9.the tyres are made from 24 spheres positiong, using a disc for a guide, into a torus shape and then, usin an open axis grouped them into a trye,meshed and made a subgroupe for tread. 10.Mag Wheel is made using a scaled ver.of the tyre for the rim[I had saved the blob tyre before meshing]and a central blob wit smaller ones for the radiating arms, added a flattener[-1 strength]and saved then meshed.Copied pasted, and mirrored where necessary for the 4 wheels. 11. the seats were made from 25 small blobs each section[seat and back]then meshed and sub grouped tho i didn't use them for texturing. 12.the dash was extruded from a line created by copying and pasting the body and deleteing all points but the 'window/dash line of the interior which was easy to access due to earlier subgrouping, then adding faces to the outline produced and extruding, and finally positioning just below the top of the body. 13. Don't remember how I made the window and frame tho...LOL...must be getting old. That's about it.If there's demand I could concievably do an illustrated tute within the next year,heh heh heh, kidding, it would be done sooner. enjoy life

)

GladysClump

1:33AM | Sun, 09 May 2004

This is pretty cool, even with the explaination tho, I have no idea how you did that, sounds like plenty of work tho for sure, congrats on winning the competition!


0 56 0

00
Days
:
04
Hrs
:
51
Mins
:
03
Secs
Premier Release Product
D-Force Tara for G8F and G8.1F
3D Models
Top-Selling Vendor Sale Item
$12.00 USD 40% Off
$7.20 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.