Last Turbine by DeathBrain
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Something called Last Turbine
Software : Maya 4.0 - Standard Render
I hope you like it :)

Comments (19)
i like it, although a lower camera angle (looking up) would give a better sense of scale+ maybe some environment fog. otherwise superb textures and modelling as usual. :)
Thank you so much flakmonkey... hmm environment fog..i see...em gonna try that out :)
Very cool - Really like the lighting and detail in this image - great work!
Thank you stealthman....i am glad you like it..:)
excellent detailed work as always! :)
Thank you very much Fatale :)
Excellent modelling and scene setup! I am not sure about the light. It looks much too bright considering the few light sources and the sheer size of the area. Some deepth blur effect could also contribute to the effect of size and distance. Excellent anyway.
ahh..great comments...thank you VOID..:)
I can only say after my jaw dropped: totally crazy, totally wonderful! :-)
I agree with the other comments, all you need is a revisit on the lights, may i suggest, lots of contrast, and some distant haze. Everything else is excellent.
I agree with the other comments, all you need is a revisit on the lights, may i suggest, lots of contrast, and some distant haze. Everything else is excellent.
Thank you attileus & radar...:) Yea...i just doing something with those lights :)
Looking great I think.I also agree a little DOF would go nicely.Very cool stuff as usual.
Whoah...thank you so much wgreenlee1..:) ahh DOF..ic..nice input..ok i'll try it..:)
nnnnniiiiiccccceeeee!!!!! :)
Thank you very much Maubre :) :)
Excellent work. I would be careful with so-called DOF blur. Too much blur and it will look like a toy set. Thanks for the inspiration.
Man you really impress me. If I may be so bold to criticise something I only dream I could model.. The bolts on the big balls... Aren't they a little large compared to the railling bordering the walkways...And a couple of workers here and there would make the scene alive. Excellent!
Thank you richard :) yeah...i missed object scaling on this scene :(