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Figures

Lightwave (none) posted on Mar 24, 2001
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Comments (7)


pnevai

11:40PM | Sat, 24 March 2001

A experiment in animation compositing, mixing live action with 3D objects. Now how many elements are CGI and how many are not? Frame 226 out of a 700 frame animation.

ronmolina

4:19AM | Sun, 25 March 2001

Excellent work.

servo

11:20PM | Sun, 25 March 2001

This is a cool concept; It could use a few touches. In the real world photo elements, you can see the light exposure exceeds the ability of the film to capture (shadows gone pure black, highlights blown out to pure white). To composite this realistically, you need to do the same for the CG elements: The groundshadow needs more contrast. Also, focus blurring the guy to approach the soft focus on the right pump would help match him in, if the foreground is your area of interest, else blur the FG more. He also has very warm, saturated colors compared to the cool, desaturated BG. -- Just trying to be helpful.

pnevai

2:25AM | Mon, 26 March 2001

I works much better when all elements are in motion. What you cannot see and has been masked, is the tarp that was over the character, putting him in the shade. That is what is casting the warm tones upon him. The scene needed blue sky in the background so the tarp was masked and a portin of the sky was inserted. I agree the shadow should be deeper but when I created the animated shadow overlay the hues of the ground shifted along with getting darker. The whole scene will be croped to NTSC dimensions, so the bottom of the frame will be cropped out so the close up frames will not have ground shadow. With every thing moving the eye can not focus on the subtle shadow quirks as in this still frame grab. Thanks for the input. Servo

pnevai

2:26AM | Mon, 26 March 2001

I works much better when all elements are in motion. What you cannot see and has been masked, is the tarp that was over the character, putting him in the shade. That is what is casting the warm tones upon him. The scene needed blue sky in the background so the tarp was masked and a portin of the sky was inserted. I agree the shadow should be deeper but when I created the animated shadow overlay the hues of the ground shifted along with getting darker. The whole scene will be croped to NTSC dimensions, so the bottom of the frame will be cropped out so the close up frames will not have ground shadow. With every thing moving the eye can not focus on the subtle shadow quirks as in this still frame grab. Thanks for the input. Servo

themaxxcom

4:41AM | Sun, 16 September 2001

Nice model and surfacing, but I'd have to agree with servo on the compositing. The lighting doesn't seem to match and it's not quite convincing. I'd also lose the starburst lens flare thing at the front center of the mech.

Morpheous_Zen

5:04PM | Sun, 10 February 2002

Duh, where do I put the gas. A little off on the lighting but it makes up for it with the story the image tells. You crack me up.


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