Shawna faintly uncertain.. by richardandtracy
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
I was a bit dubious about the Shawna figure for G8F. But, she's really rather attractive when examined in detail. The skin roughness is superb. Had a few problems with her chest poking through the Hyongu Bikini, only noticing the problems 30 mins into a render. Will look out for such things in the future. Live & Learn.
Once again a soft 80 degree North sunlight, 9 pm on 21 June 2019. Seems a nice, repeatable way of getting a flattering light level.
Hope my renders are showing signs I'm slowly learning things.
Richard.

Comments (4)
Beautiful!
Lovely. She looks uncertain. For poke through, select the clothing item and if the Mesh Resolution under the Parameter panel->General only has 'Base', do a Convert To SubD (Edit->Object->Geometry-_>Convert to SubD) and change the Resolution Level to High Resolution and the SudDivision Level to the max. Then Add Smoothing Modifier (Edit->Object->Geometry->Add Smoothing Modifier) if it does not have (Parameter panel->General). Play with the Smoothing setting to see it is solves the poke through. And if it is still there, add a Push Modifier (Edit->Object->Geometry->Add Push Modifier) and then adjust it's value as needed. In any case, here it looks like you have solved it.
Rajib, , thanks for that advice. I had simply used the adjustment morphs built in. I am slowly finding all the functions in DS, but suspect it'll take a long time to find out what they do, let alone find out how to best use them.