ANCIENT STRUCTURE by salvuchi
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
Terragen 3 /Post. cs.
Structure it´s made on a simply way:
>I made some squares of white lines on black background in photoshop.
>On terragen>terrain>displacement shader>image map(image made in photoshop)
Proyection plan Y(xz)
Edit displacement and border blending as you desire

Comments (5)
I like the tones alot, I think a different camera placement would improve this bigtime ^^
Impressive! Corrie
Now this is very different... I like the composition and you did an incredible job on the trees and the mountains in the background. Very realistic and to scale. Excellent work my friend!!!
Great idea for the displacement shader...the rock looks cool!
Thanks for the explanation. I was wondering how you did that