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Character Study: Luk-Tor the Orc

DAZ|Studio Portraits posted on Feb 24, 2011
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Description


Hi, I thought some of you might find this interesting. Some of my commercial work lately has consisted of product promo's for various fantasy weapons sets. In the interest of time, efficiency and meeting deadlines; I've found myself re-using characters in these promo images. So, they've been developing from project to project. I thought I might take some spare time and polish some of these characters; so that when I do need to 'drop' them into a scene they'd be ready to go and look really nice. First up is "Luk-Tor" who, for the longest time, was known simply as 'the Orc Guy.' He's my goto guy when I have a particularly bad-ass looking sword, knife, hammer, spear or shield to promo. Texture is RawArt's "Roarc" and the morphs are a combination for the Roarc morph, some M4 Creature Morphs and some Freak 4 morphs. Surfaces were treated to my usual pwSurface2 process with multiple specular settings, sub-surface scattering and translucence etc. Clothes are "Barbarian King" from DAZ, with various grunge and rip textures added using Marieah's "Rag-Erator" and "Grime-Inizer" products to give that Orc-ish 'lived in' look. Hair is Predatron's "Shaolin" hair. Sword is from Predatron's "War-Stuff" pack, again appropriately aged though use of the "Rust-Icator" textures. Turn table base is from Ant Farm's "Base Camp." All of these things can be had at DAZ. Lighting & environment in the two turntable views is Dreamlight's "White Room" with some personal enhancements. The head shot replaces the White Room lighting with a 5-Point Basic Studio Lightset (warm to cool preset) also from Dreamlight. No Uber-anything used to light the portrait shot, folks - just five stock spotlights and a lot of depth of field. All three renders were done in DAZ Studio with high quality render and lighting settings. Each took about an hour and a half to two hours to render. The three shots were composited in Photoshop, with filters added to adjust levels, brightness/contrast and vibrance. These filters go a long way to enhancing a stock DAZ Studio render, which seems to me to usually come out kind of dark and flat. I find it's also important to do my compositing on a 16-bit image and then drop it down to 8-bit after I've flattened out the layers. So, time and situation permitting, I'd like to do similar studies on some of the other characters that have been popping up in my promo work. I'm hoping you'll enjoying them and get something out of them as well. As always your constructive critique and comments are most appreciated. Feel free to PM me with any questions you'd like answered directly. I'm also going to start trying to leave comments to answer any questions raised in the comments section, so check back in a few days if you leave a question and hopefully it'll be answered. Thanks, --michael

Comments (12)


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texboy

12:20PM | Thu, 24 February 2011

this is great stuff, Michael.... real creativity, using the tools we're all familiar with.... he's not quite as gnarly and disgusting as Tolkien's orcs (or Peter Jackson's), but pretty dern scary! good work!

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ragouc

12:24PM | Thu, 24 February 2011

GREAT....

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MKeyes

1:15PM | Thu, 24 February 2011

Incredible work of art! With all the right ingredients!

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Cimaira

2:05PM | Thu, 24 February 2011

Wonderful character work, and excellent lighting and textures, as always :)

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faroutsider

2:11PM | Thu, 24 February 2011

Your tuts are always as good as your artwork!

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anitalee

6:16PM | Thu, 24 February 2011

Excellent

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geirla

8:23PM | Thu, 24 February 2011

Very nice! Thanks for the commentary!

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vintorix

12:45AM | Fri, 25 February 2011

Nice figure he certainly look bad ass. Even more interesting was the explaining about the post work. You didn't say though if the changes was done all with morphs or in a modeling program like ZBrush or 3D Coat?

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PhilW

4:16AM | Fri, 25 February 2011

Great work - you clearly know your way around Daz Studio to get these results from an M4 base! Great textures on the close up!

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dragonmuse

6:06AM | Fri, 25 February 2011

Looks a lot like A WoW orc.. name is something the NPCs say a lot too.. guessing that is the inspiration. He is different from them though.. more LOTR movie in stature. I think I would be inclined to make the chin deeper/stronger though, and the space between the nose and mouth shorter. I think it woud give him a more fierce look. Looks like a very nice character for showing off weapons of mayhem :)

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theSea

8:13AM | Fri, 25 February 2011

@vintorix - that's all morphs from the products listed. @Dragonmuse - actually I must have picked it up from original Warcraft. Never played WoW but I played a lot of Warcraft 1 & 2 - "New troll here" and "I would love to" stick in my head too. Yes, the primary purpose of this guy is to sell stuff so he can't be too gnarly, and the art brief usually specifies an M4 character... so here we are workign within those limits.

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Seaview123

9:07AM | Sat, 26 February 2011

Very good looking picture!


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