Blender Stratocaster by geissinger-design
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No AI - This artwork was created entirely by hand or with traditional digital tools.
Description
The shots were created using only open source software. Modelling and texturing with blender 2.48a, rendering with luxrender 0.6rc2, postwork with gimp 2.6.
The guitar has ~130.000 polygons and has been modelled in 10 hours of work, using mostly subsurfaces. Rendertimes were between 2 and 8 hours per image, making a total rendertime of over 20 hours.
The logo is a homage to the original Fender logo.
(additional shots can be viewed here: http://www.geissinger-design.de/images/blenderstrat2.jpg)
Thanks for viewing and comments

Comments (10)
this is just gorgeous!!!! very good work!!!!!
hat up blender is not light very well done
That's amazing! It's hard to believe you didn't just take photos of the real thing. Fantastic modeling work!
Ohhhhh ... sweet modeling work! This is excellent stuff. Nicely done!
Well done, maybe three controls and a vibrato bar ? ;)
Nice work. I have a Strat. A few scales are wrong. For example the tuning head posts are too small. Strats also have two tone knobs and the jack output is on the front. Maybe you knew these things anyway so it wasn't important. I guess you'd only notice those things if you had a Strat. Luxrender is really good but I wish it was faster.
Nicely done! The modeling and textures look great.
Thanks for all your positive comments. @efflux: yeah the model has some imperfections, this ist true. But the main effort I layed on rendering it as fotorealistic as possible. This is not ment to be an excuse. And I modeled after a Squier not a real Strat. :)
Maybe one of your best works until now.
This is an excellent!