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Mojoworld (none) posted on Aug 04, 2005
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Description


Obviously heavy post work on this. I can't get MojoTree to give me anywhere near the quality - apart from anything else, the rendering time would be hoplessly long... that's if most machines could even cope. How are we supposed to produce near-realism if some purists say a big no to post processing. All views and comments welcome. Perhaps I should raise this point in the forum, but I guess this is a more direct approach. Thanks for stopping to look.

Comments (6)


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JAYBEEH

12:59PM | Thu, 04 August 2005

Superb foreground tree & vegetetion!!...I totally agree with your points raised about Post processing (I have to as I never fail to use postwork myself...If I think it will improve the image)...My answer to the "purists" would be "Give me a program that can reproduce my thoughts/concepts to the Nth degree and I would be happy to keep things "pure"..Untill then we will just have to go with our flow Rob...^_^...Great work!!

cabracan

6:50PM | Thu, 04 August 2005

Beautiful composition! :) ... and yes, Mojotree sucks! :D

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bclaytonphoto

9:11PM | Thu, 04 August 2005

To me, it doesn't matter how ya get there..the end result is all that's important.. This is a fine render...post work or not... I haven't spent enough time in Mojotree to make a judgement.. Too many toys, to little time..

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efflux

10:53PM | Thu, 04 August 2005

Mojotree is like everything else in Mojoworld. It will take a long time to develop and because things are being created on such a potentially big scale rendering times are slow. Postwork is a way of getting your ideas realized. We now have the capability of volumetrics and forrests but I dread to think of render times and RAM requirements if you added all that into one planet. Just think of the fact that you are using a program that is so far ahead. As CPU speeds increase Mojo will just sail into the future.

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lewis_moorcroft

4:41PM | Wed, 10 August 2005

That's a pretty cool creation, keep playing!

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woz2002

3:51AM | Thu, 11 August 2005

Xlt work Rob...sorry for the late response. MJT is a bit relentless & it takes hours of work just to get something resembling nature. One oif the biggest problems with MJT as well as imported objects is that they appear flat...2D & bland. However I am sure that there are things in place that will evolve these issues:)) However if you feel like splashing out on the cash..there are some super HiRes tree objects on the web for pro users but they can cost $200+ each. Personally Id prefer to develop my MJT know how ..save the cash & post as you have done here if needs be :) Keep experimenting with MJT...its a powerful tool:))


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