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Poser - OFFICIAL F.A.Q (Last Updated: 2026 Jun 21 4:43 am)
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Hello (this will be a long posting) could anybody tell me if there is a chance to export an imported and in cinema 4d as a morphtarget modyfied poser-bodypart with more than one material back to poser without ending up with a broken morph-target? As long as im creating the character from sketch in cinema and creating all morphtargets out the origin cinema Character-file no problems occure. Importing and useing them as a target in poser work fine as long as i dont use posers weld-funktion. And also importing these bodyparts back to cinema out of poser is no problem if i wanna use them for morph-targets - as long as the bodyparts were not weld or regrouped; the problem only occures if the bodyparts have more than one material or have been weld or regrouped in poser. --> To me this means as long as i dont change the order of vertices within the asci file (the .obj file) poser doesnt care about if an poser-bodypart is morphed and exported back by cinema. This works i think because the vertices only changed their position in 3d-space but not their order in the asci-file. Regrouping in poser so i think changes the order in the file... If i import in cinema a bodypart that has more than one material or has been regrouped or weld in poser, cinema must rewrite the order of vertices in the ascii-file somehow and an export back to poser doesnt end up with a usable result. I m not sure if cinema is doing the changes to the file on import or export. The point i dont get is, why is it possible to modify a single material bodypart.obj that hasnt been regrouped or weld in poser using cinema 4d and successfully export it useble back to poser on the one hand? And on the other hand, if i export a weld or regrouped or multi-material object from poser to cinema no usable morph target can be created out of it. What i thought; when i assign an in poser regrouped and weld bodypart to only one material ill avoid frozen selction tags for the materials attached to the object after importing it back into cinema. Poser will write on export the vercices for the object in the ascii-file in a specific order that must be the right order to work as a morph-target. There should be no difference between this object and an ordinary no-regroupd, non-weld single-material object because i export only the geometry with one material. When i use UV-Mapper to eleminate all the other irrelevant date that could confuse cinema poser writes (poser does write some more information than nessesary, it can be seen when opend with an ascii-editor) and export the pure geometry (leaving all checkboxes in the save geometry-dialog unchecked) it doesent change the files possibility to be used as a morphtarget in poser. But opening and exporting it in cinema still wrecks it. So why can some exported poser objects be used to create morph- Targets and some dont? If cinema wrecks the order of geometry on import or export it must be doing it everytime; and not only somtimes.... And how can i create targets out of multi-material, weld and egrouped bodyparts useing cinema 4d? please dont tell me that its impossible.... Chiropraktiker