Filter: Safe | Wed, May 13, 12:01 AM CDT

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon

Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 12 9:20 am)



Subject: Rhino: Mesh to Nurbs Experiment


bergerac ( ) posted Sun, 21 November 1999 at 3:51 PM ยท edited Tue, 12 May 2026 at 7:22 PM

This is an unfinished experiment, but I'm posting some info now, as I don't know when I'll have time to play again :) Maybe someone will find it useful. Previously I posted a message on this forum to say that I was going to experiment with converting meshes to Nurbs and then using the ApplyMesh command in Rhino to make morph targets, say of the male face to the female face. Success was limited. I managed to convert meshes to Nurbs successfully, but each object ended up being several hundred surfaces, and ApplyMesh doesn't work too well with welded surfaces. However... This is the most amazingly quick and easy way to draw cross sections for lofting surfaces!! For the first time I am now able to simply draw a curve and project it to the exact shape of the anatomy. Great for making clothing, for example. I'm not sure if it is any big deal to convert meshes to Nurbs - The guys at Rhino seem to think it can't be done. So if anyone would like more info, or have some more ideas on the subject, please let me know. In the meantime I'll carry on when I have time. Berge


DisneyFan ( ) posted Mon, 22 November 1999 at 9:48 PM

Wow! I'd love to be able to do that.. I'm not particularly skilled with the actual modeling stuff, but I love the control you can get with NURBs, as opposed to pushing little points around.. How'd you do it?

----------------------------------------------

currently using Poser Pro 2014, Win 10


bergerac ( ) posted Tue, 23 November 1999 at 11:39 AM

In Rhino there is actually a MeshToNurb command. Problem is it doesn't usually work. I found, though, that if I convert the file type to 3DM before importing (Rhino then treats it as a 3DM mesh), the command works better. A word of caution - delete all body parts that you're not going to use before converting to nurbs - the files are massive. You unfortunately have to weld before you get a decent object to work with, and in the process the vertex count changes. This is purely a hobby, so I get very little time to play around. But as soon as I get a chance to focus again, I'll find some more practical solutions. I'm excited about the prospect of creating custom clothing in Rhino. This ap has the advantage that you can change the C plane for every cross section. If I can now project cross sections to fit the figure exactly, maybe I can churn out clothing and morphs for clothing in double quick time.


DisneyFan ( ) posted Tue, 23 November 1999 at 1:45 PM

Hmm... I tried it. Interesting! I'll have to play with this for a while.. :)

----------------------------------------------

currently using Poser Pro 2014, Win 10


Traveler ( ) posted Tue, 23 November 1999 at 4:23 PM

The converting to 3DM is a good idea. Man does my computer churn when doing this kind of stuff ;) But once you get the figure converted to nurbs, the clothing is an extreamly easy next step, just some intersection curves, and lofts ;) Excellent stuff Berge, keep them ideas flowing! -Trav


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.