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Poser - OFFICIAL F.A.Q (Last Updated: 2026 May 28 10:11 am)



Subject: reflection in eyes


operaguy ( ) posted Tue, 19 May 2026 at 5:52 PM · edited Thu, 28 May 2026 at 2:35 PM

I once knew how to do this. Place primitives in the scene in front of the character, make them glow, and catch their reflection in the eyes.

I have a box in front right now, and actually have the eyes set to "point at" the box. In materials for the box I have diffuse, specular, and ambient all showing white, with ambient set to 10.

Renders not showing the reflection of the box in her eyes.

Can someone refresh me on this?

::::: Opera :::::


operaguy ( ) posted Tue, 19 May 2026 at 7:35 PM · edited Tue, 19 May 2026 at 7:35 PM

i made some progress. Added reflection to the pupil. Not the iris or cornea.

Got the reflection, but the centering is not desirable. More fiddling needed.

WC6BBcAiLBqLXOCN9e4TPLhqsf10yhTsPrRpaCOM.png

::::: Opera :::::


Deecey ( ) posted Tue, 19 May 2026 at 7:45 PM

It's hard to tell what character that is .. but does it have an Eye Surface or Eye Reflection material? That's ideally what the reflections should be added to.



operaguy ( ) posted Tue, 19 May 2026 at 9:13 PM · edited Tue, 19 May 2026 at 9:14 PM

it's V4. There is a "eye surface" material. I tried it ... I like that it produced a secondary highlight in her left eye, but I think it is clouding the surface somewhat.

::::: Opera :::::


eFjwhwSZPf6XsrzsyBgsR43xhosuPCLdWkBbGwIy.png


hborre ( ) posted Wed, 20 May 2026 at 8:06 AM

Assuming this is for Firefly rendering, what does the Material Room shader look like?


operaguy ( ) posted Wed, 20 May 2026 at 8:52 AM · edited Wed, 20 May 2026 at 8:52 AM

Here's my latest render. Firefly. Starting to get control of this gambit. I'll post the materials node for the eye surface later today.

::::: Opera :::::


Gal7RuWFGxwerYOSfPJnmGEQpGg3eyhdbWBGgySy.png


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