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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jun 22 5:58 am)
Look in Runtime\Textures\DAZ\Characters\Genesis2\Michael6\
There is a file named RyNevio_lashesDisp.jpg and and a file named RyNevio_torsoS.jpg
line 29983 Michael 6.cr2 -
file ":Runtime:textures:DAZ:Characters:Genesis2:Michael6:RyNevio_lashesDis.jpg" Note the p is missing at the end in the .cr2 file you might want to just copy the RyNevio_lashesDis.jpg and paste it and rename it with the p RyNevio_lashesDisp.jpg
OR you can just edit the line 29983 and add the p to the RyNevio_lashesDis.jpg
line number 16144,17552, 21776,23184,24592,26000 references the RyNevio_torsoS.jpg
file ":Runtime:textures:DAZ:Characters:Genesis2:Michael6:RyNevio_torsoS.jpg"
If you are comfortable editing the .cr2 file that is the easiest. You can save it as as Michael6 Rvsd.cr2
GGreen, I just looked in that DAZ folder you mentioned and there is no texture folder for Michael 6, only two titled 'BaseFemale' and 'Victoria6' .... do I have to go back to DAZ3d and re-download the Michael 6 files, or what? Thanks so much for your help and suggestions!Look in Runtime\Textures\DAZ\Characters\Genesis2\Michael6\
There is a file named RyNevio_lashesDisp.jpg and and a file named RyNevio_torsoS.jpg
line 29983 Michael 6.cr2 -
file ":Runtime:textures:DAZ:Characters:Genesis2:Michael6:RyNevio_lashesDis.jpg" Note the p is missing at the end in the .cr2 file you might want to just copy the RyNevio_lashesDis.jpg and paste it and rename it with the p RyNevio_lashesDisp.jpg
OR you can just edit the line 29983 and add the p to the RyNevio_lashesDis.jpg
line number 16144,17552, 21776,23184,24592,26000 references the RyNevio_torsoS.jpg
file ":Runtime:textures:DAZ:Characters:Genesis2:Michael6:RyNevio_torsoS.jpg"
If you are comfortable editing the .cr2 file that is the easiest. You can save it as as Michael6 Rvsd.cr2
I was able to get Michael 6 loaded into the Pose Room after installing the necessary files (thank you!) and then some. However, I have another issue and that is, I cannot get the materials applied to him at all (he loads into the scene all white). I'm stumped yet again. I took a gander in the Material Room but I'm not sure what exactly needs to be tweaked ....
In this situation, you will need to reconstruct the skin texture for whichever render engine you will be using in Poser. If there are many material zones, then you will be applying a fresh shader for each zone. IIRC, there aren't many zones for the model, but figuring out the necessary texture maps will be challenging, especially if you want to optimize the character for the best render.
Oh boy. I render nearly all my Poser 11 scenes in Superfly these days. *Sigh*In this situation, you will need to reconstruct the skin texture for whichever render engine you will be using in Poser. If there are many material zones, then you will be applying a fresh shader for each zone. IIRC, there aren't many zones for the model, but figuring out the necessary texture maps will be challenging, especially if you want to optimize the character for the best render.
You have two options for Superfly engines: the PhysicalSurface node or the Cycles node for Physically-Based Rendering. It’s important to know how to construct the shaders properly to achieve optimal rendering results. However, keep in mind that Poser 11 lacks some of the newer features available in Poser 13, which can simplify this process.
hborre posted at 10:57 AM Fri, 16 May 2025 - #4496204
That is true, but the conundrum is that Poser 11 is the last version that's compatible with DSON, so Genesis figures can't be loaded into Poser 13. What is really weird is that I just installed DAZ's Lee 6 and he came into the Pose Room fully textured -- but not M6. I'm wondering why that is. Any idea?You have two options for Superfly engines: the PhysicalSurface node or the Cycles node for Physically-Based Rendering. It’s important to know how to construct the shaders properly to achieve optimal rendering results. However, keep in mind that Poser 11 lacks some of the newer features available in Poser 13, which can simplify this process.
If you use superfly, you could set up basic shaders like below, and then run it through ezskin. You can also add the bump map but if you don't superfly can generate something too. Once you're done, then save the material to the library for future use.
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Hi Poser peeps!
After having used LF/LH almost exclusively in my artwork, I thought I'd dust some of the older figures off and see what I could accomplish with them, including the Genesis 2 figures as I have DSON in my Poser 11 runtime. I can load V6 into the Pose Room just fine, but I'm having issues with loading Michael 6. For some reason, he just doesn't want to make an appearance at all. He does show up in the pulldown list of figures and props in the scene, but not "in the flesh". I have made sure the files for him were all installed in the proper places, including the Poser companion files from DAZ, but still no dice.
What the heck do I do? One thing is that I get a message telling me to locate a .jpg texture file, but there are NO such files, just the materials. Thanks for your help with this!